MikeDamrat wrote:I believe that is the peak effectiveness for a given range, and adding more systems that add dice to that range wouldn't bring you any higher (I could be wrong, though). It would just provide redundancy in the case of lost systems?
Xca|iber wrote:MikeDamrat wrote:I believe that is the peak effectiveness for a given range, and adding more systems that add dice to that range wouldn't bring you any higher (I could be wrong, though). It would just provide redundancy in the case of lost systems?
I vaguely recall that you cannot have more than 2 of any type of system, so two weapons systems (for a total of 4d6, which becomes 2d6 + d8 if they're in the same range band) is the maximum number of weapons systems available to a frame.
MikeDamrat wrote:In this case, you are assigning 1 weapon system purely to HtH (+2 HtH), and splitting one across HtH and Direct (+1 HtH, +1 Direct), for a total of 3d6 HtH and 1d6 Direct. If you attacked in HtH range, you would attack with 3d6.
Xca|iber wrote:I vaguely recall that you cannot have more than 2 of any type of system, so two weapons systems (for a total of 4d6, which becomes 2d6 + d8 if they're in the same range band) is the maximum number of weapons systems available to a frame.
Mantisking wrote:Xca|iber wrote:I vaguely recall that you cannot have more than 2 of any type of system, so two weapons systems (for a total of 4d6, which becomes 2d6 + d8 if they're in the same range band) is the maximum number of weapons systems available to a frame.
Ages ago I clarified with Vincent that you can have a frame loaded with two Double weapons. So you can do 2d6+1d8 at two different ranges.
Mantisking wrote:Ages ago I clarified with Vincent that you can have a frame loaded with two Double weapons. So you can do 2d6+1d8 at two different ranges.
Joshua A.C. Newman wrote:That guy will do great until he has to move or someone shoots at him or he goes at the beginning of a round or has to help another frame.
Not to sound discouraging! I'd love to see that guy in your company, especially if I'm playing against you!

Mantisking wrote:Ages ago I clarified with Vincent that you can have a frame loaded with two Double weapons. So you can do 2d6+1d8 at two different ranges.
Joshua A.C. Newman wrote:That guy will do great until he has to move or someone shoots at him or he goes at the beginning of a round or has to help another frame.
Not to sound discouraging! I'd love to see that guy in your company, especially if I'm playing against you!
Joshua A.C. Newman wrote:It's great firepower If he gets to use it. in all likelihood, he'll be taking hits before he has a chance to roll those dice. He'll have a har dime getting in position with neither the speed to get there fast nor the armor to keep him safe along the way.
Joshua A.C. Newman wrote:So, no, not optimal. If you fielded a bunch of them, maybe they could do constant enough hurt that it would be worth it though!
Demon G Sides wrote:Need isn't the problem... it's for the pure sake of having it sometimes.
Just rolling up bristling with tubes. Porcupine mech.
Joshua A.C. Newman wrote:Nothing broken about rolling 2d6+2d8 (or 4d8 for that matter). It's an expensive move that you do when you need to make an attack stick.
Joshua A.C. Newman wrote:Nah, it's at most 14 hit dice

Joshua A.C. Newman wrote:I've also seen a lot of big handfuls of dice totally fail to hit.
Dukayn wrote:Joshua A.C. Newman wrote:Nah, it's at most 14 hit dice
And of course the flip side - it can be as low as 4.
Return to Mobile Frame Zero Rules
Users browsing this forum: No registered users and 2 guests