Ramcat wrote:So this is a perfectly fair ljad - 2Rh+d8 + 1B + 1G + 2W + 1Gd8
Joshua A.C. Newman wrote:Totally fair! That guy's a good solitary bruiser. You'll want a commander or scout in there somewhere to get a spot on his target first, though, to really optimize. That way he'll get to roll between 2 and 13 hit dice (yikes) rather than between 1 and 7. As HtH hits, they'll also do about twice as much damage as ranged hits, too.
This guy's weakness is that 1: he's got no yellow, so if he moves early in a round, he won't be able to support and there won't have been time to support him, and 2: he's an obvious threat and will get shot at a lot early on before he closes. You can avoid 2 by making a more obvious, longer range threat in your company.
Ramcat wrote:"2 and 13" or "1 and 7"... Spotting takes it from "1 and 7" to "2 and 13"? I read that wrong, back on Mar 26th, I was thinking the 2Rh+d8 produced the results "2 to 14" (typoed at "2 to 13"). Because 1-6 + 1-8 has the range 2-14, but it seems you don't add the d8 to one of the chosen d6's, you select between the three dice, one of them. Ack, but that still doesn't account for the range (as typed by Joshua) starting at "2".
Now as I'm reading it, this seems to mean "damage" dice, and the "7" and the "13" are because the defenter is assumed to have at least a d6 showing a "1"?
Still don't get how the range starts at "2", unless the +d8 adds the d8 to the chosen d6.
Okay, let's break it down.
Known items:1.) The Attacker is rolling 2d6 + 1d8 for his attack at HtH range and is taking the highest number showing. Variable = X
2.) The Defender has rolled 1d6 and taken the highest number showing. Variable = Y
3.) A Third Party has placed a Spot on the Defender of 1d6. Variable = Z.
{* Rolls Dice*}
X =6, Y= 1, Z = 2.
The Attack is greater than or equal to the Defense, it hits. Attack - Defense + Spotting equals the number of Damage dice rolled (6 - 1 + 2) = 7.
{* Rolls Dice*}
X =3, Y= 4, Z = 1.
The Attack is lesser than the Defense, no hit. The Spot stays until used or the end of the turn.
{* Rolls Dice*}
X =5, Y= 2, Z = 3.
The Attack is greater than or equal to the Defense, it hits. Attack - Defense + Spotting equals the number of Damage dice rolled (5 - 2 + 3) = 6.
Does that explain adequately?
God, I hate nested quotes!