1. SSRs (


2. When referring to split systems, a












3. You cannot attack your own frames.
4. The free


MittenNinja wrote:3. You cannot attack your own frames.
PD2525 wrote:Is the idea that you can't put a station in immediate capture position a rule or errata yet? I was checking the book and I don't remember, but I can imagine in games greater than 2 players that someone could place a station right next to a non primary defender and cause score recalculation the moment the game leaves setup. The idea of throwing someone's score off so they immediately start as the defender could be broken.
Joshua A.C. Newman wrote:You can only get yourself from middle position to last this way. It doesn't change the leader because no one can set up inside the defender's defensive perimeter.
MittenNinja wrote:But the middle guy could jump from middle to lead by taking one of the last guy's stations.
Defender AV=7 with 5 assets. Score = 35
Secondary attacker AV=6 with 5 assets. Score = 30
Primary attacker AV=3 with 7 assets. Score = 21
The secondary attacker snatches one of the primary's in the above fashion and takes the lead.
PD2525 wrote:That "second to lead" position is exactly what I was thinking. My concern with that possibility is that in an official tournament setting (something where the winner gains more than bragging rights), an alliance like that early on can skew a game in one players favor (and theoretically his partner in crime once they split the winnings), removing a chunk of the strategy and competition.
Foghammer wrote:I think that the ability to form an alliance or a "team" and decide to split winnings at the end is kind of indicative of the game's setting though... I mean, sportsmanship aside, this IS a game about warfare on a small scale (pun intended). All's fair in love and war, and it's always a political game at the end of the day. All assuming that there will ever be a tournament large enough for a prize worthy of splitting.
Joshua A.C. Newman wrote:Foghammer wrote:I think that the ability to form an alliance or a "team" and decide to split winnings at the end is kind of indicative of the game's setting though... I mean, sportsmanship aside, this IS a game about warfare on a small scale (pun intended). All's fair in love and war, and it's always a political game at the end of the day. All assuming that there will ever be a tournament large enough for a prize worthy of splitting.
This is true of two-player games, too. Boxing is famous for it.
addking wrote:regarding frequently asked questions - I'd mention the 'free' green d8, and if it allows movement thru cover or not. Also using a white as a green. We've seen that in a few posts in the last couple years.
addking wrote:regarding frequently asked questions - I'd mention the 'free' green d8, and if it allows movement thru cover or not. Also using a white as a green. We've seen that in a few posts in the last couple years.
Sprinting
If a frame has neither direct-fire or artillery weapon systems installed, he receives a bonus d8 for his movement, which allows him to traverse cover, too.
Adds one green d8.
May move through cover.
Indestructible.
Examples: n/a – Sprinting is a payoff for going weapons-light.
Since Sprinting is not a system, it cannot be destroyed. If a frame which has ranged weaponry loses those due to damage, he automatically gains this bonus.
MittenNinja wrote:If there is anything you would like to add to this ( or noticed I have missed) please let me know and I'll add them!
woodwardiocom wrote:When I was writing for Steve Jackson Games
-JW
Zero Revenge wrote:woodwardiocom wrote:When I was writing for Steve Jackson Games...
Oooo, what did you work on?
Joshua A.C. Newman wrote:Oh, hey! I've got a bunch of your books! In the Well is the kind of thing that SF needs to think about a lot more — particularly when it comes to RPGs. Pleased to meet you!
Users browsing this forum: No registered users and 0 guests