Space to play?

Discuss the rules of the game, tactics & strategy
Forum rules
This is a game - This is fun - All of your posts should reflect this

Space to play?

Postby OrangeKNight » Fri Apr 06, 2012 12:49 am

Hey guys, this question just kinda popped into head at work and having never been very familiar with Mechaton I don't really have anything to compare to, but how big would the average "board" be for a game?

I'm thinking about the possibility of making a modular board out of Lego.

Mike
User avatar
OrangeKNight
 
Posts: 238
Joined: Mon Mar 26, 2012 2:56 am
Location: Canada, BC

Re: Space to play?

Postby Mantisking » Fri Apr 06, 2012 1:12 am

I believe Joshua said the optimal board is a circle 36" across.

Is it sad that I saw a tabletop with those exact dimensions a couple of weeks ago in Loews and my first thought was it'd be the perfect MFZ game surface?
User avatar
Mantisking
 
Posts: 1556
Joined: Sun Mar 25, 2012 11:17 pm
Location: Natick, MA, U.S.A.

Re: Space to play?

Postby OrangeKNight » Fri Apr 06, 2012 2:03 am

A Circle? That seems a bit odd....but it seems like a decent size, maybe a BIT small, but like I said, I'm not familiar with the game at all! xD

Mike
User avatar
OrangeKNight
 
Posts: 238
Joined: Mon Mar 26, 2012 2:56 am
Location: Canada, BC

Re: Space to play?

Postby Galaxy613 » Fri Apr 06, 2012 4:21 pm

I heard 4x the Direct Fire range. And if DF is 12" You should have a table at least 48" across. But it's really up to you anyways.
Galaxy613
 
Posts: 25
Joined: Mon Apr 02, 2012 7:16 pm

Re: Space to play?

Postby schoon » Fri Apr 06, 2012 8:19 pm

I was thinking about a modular board made of these.

However, at 128mm (5 in) square, it would take about 50 to make a game table.

Yes, I know you could cut that down quite a bit with 32L or 48L Baseplates, but linking those together wouldn't be as seamless.

Thoughts?
User avatar
schoon
Site Admin
 
Posts: 336
Joined: Sun Mar 25, 2012 5:57 pm
Location: Oakland, CA

Re: Space to play?

Postby OrangeKNight » Fri Apr 06, 2012 9:06 pm

Actually 32x32 baseplates might be better, they come out to almost exactly 10", so 16 to make a 40"x40" or 25 for a 50"x50".

Then it's the 100$ question, Studs or Tiles........Tiles would make it easier to stand Frames..........but Studs would look better!

Mike
User avatar
OrangeKNight
 
Posts: 238
Joined: Mon Mar 26, 2012 2:56 am
Location: Canada, BC

Re: Space to play?

Postby Soren » Fri Apr 06, 2012 9:34 pm

Try bricks turned sideways - 2x4 or 2x8 will be pretty sturdy. And potentially cheaper, if you pick the right color. Certainly cheaper than tiles.

I'm currently a lot more fascinated by the idea of elevation than total ground coverage - more interesting to design. I guess, were I bored out of my skull, I could sit down and build a 36-40" circle that would work, but by the end of it my fingers would hurt and I would want to kill people. Easier to buy a cheap piece of wood, cut 50-60 2x2 brick holes in it for mounting terrain, and play on that. You could even put it on a lazy-susan mount.
I worked on the setting and mecha design, but my opinions are purely personal.
Please read this And this And this
"People need societies, but they don't necessarily need nations."
User avatar
Soren
 
Posts: 243
Joined: Mon Mar 26, 2012 4:22 am
Location: Reloading

Re: Space to play?

Postby MittenNinja » Sat Apr 07, 2012 6:22 pm

Soren wrote:Try bricks turned sideways - 2x4 or 2x8 will be pretty sturdy. And potentially cheaper, if you pick the right color. Certainly cheaper than tiles.


I am totally doing this. I'm pretty sure the Lego store in Colorado mills has a bunch of tan 2x4s and 1x4s on their wall too. Time to make some desert and badlands!
User avatar
MittenNinja
 
Posts: 715
Joined: Sun Mar 25, 2012 11:38 pm
Location: Denver, CO

Re: Space to play?

Postby Axhead » Tue Apr 17, 2012 6:12 pm

In Mechaton there was distance unit defined, and some comments have confirmed that will be the case here. Direct range is recommended to be 8 units, since that is the max distance you move on a green d8.

I use technic rods that are 9 studs [edit: wrong they are 6, I measured when I got home] long as my base unit of measure and it works out well on my dining room table. Since I connect them with technic connectors each unit becomes about 7 studs long (and for the love of all the Ijad hold holy do NOT type that phrase into google images at work). Depending on the size of the table you are playing on, you adjust your unit size to keep it playable.

The size of the mechs vs the table top distances dont realy work out in terms of scale, but are great in terms of game play. I think of it as the lego representing a 3d commanders display that abstracts things in a simplified form to enhance command decision response times.

I think that the reason why a round table would work well is because there are no corners to fortify, but I'm just guessing.
Axhead
 
Posts: 656
Joined: Tue Mar 27, 2012 2:12 pm
Location: Edmonton, AB, Canada

Space to play?

Postby goldenmeanie » Wed Apr 18, 2012 8:12 am

I think that the round table suggestion has to do with three (or more) factions being able to meet in the middle with relatively equal backfields.
User avatar
goldenmeanie
 
Posts: 40
Joined: Sun Apr 01, 2012 9:11 pm
Location: Providence, Rhode Island

Re: Space to play?

Postby The Trilobite » Wed Apr 18, 2012 8:31 am

Soren wrote: I'm currently a lot more fascinated by the idea of elevation than total ground coverage - more interesting to design. I guess, were I bored out of my skull, I could sit down and build a 36-40" circle that would work, but by the end of it my fingers would hurt and I would want to kill people. Easier to buy a cheap piece of wood, cut 50-60 2x2 brick holes in it for mounting terrain, and play on that. You could even put it on a lazy-susan mount.


I totally agree with you about elevation, and its one of the aspects I'm looking forward to playing with in MFZ. Also, lazy susan idea=best idea.
"What do you put on your head to see all this stuff?"
--Just one of many questions raised by Porcelain Llama Theater.

My Johari Window
User avatar
The Trilobite
 
Posts: 554
Joined: Wed Mar 28, 2012 10:36 am

Re: Space to play?

Postby Joshua A.C. Newman » Wed Apr 18, 2012 8:10 pm

goldenmeanie wrote:I think that the round table suggestion has to do with three (or more) factions being able to meet in the middle with relatively equal backfields.


Getting between your opponents is never a good idea. You don't ever want to be the most convenient target. Long tables often make that happen to one player. Round or square ones at least disincline a player to get stuck in between, even if it happens sometimes anyway.
Joshua A.C. Newman
 
Posts: 1085
Joined: Wed Mar 28, 2012 12:16 pm

Re: Space to play?

Postby exhominem » Thu May 24, 2012 6:29 pm

Joshua A.C. Newman wrote:
goldenmeanie wrote:I think that the round table suggestion has to do with three (or more) factions being able to meet in the middle with relatively equal backfields.


Getting between your opponents is never a good idea. You don't ever want to be the most convenient target. Long tables often make that happen to one player. Round or square ones at least disincline a player to get stuck in between, even if it happens sometimes anyway.


Not necessarily, I played my first session last week on a rectangular table and I took the middle on Defense. My friend and I talked about whether or not that was a smart move, and my logic for it was that no matter what, it made the other two's stations more easily accessible to me, as I didn't have to cross another player's territory to get to them.
exhominem
 
Posts: 7
Joined: Tue May 22, 2012 10:04 pm

Re: Space to play?

Postby afny » Thu May 24, 2012 6:57 pm

exhominem wrote:
Joshua A.C. Newman wrote:
goldenmeanie wrote:I think that the round table suggestion has to do with three (or more) factions being able to meet in the middle with relatively equal backfields.


Getting between your opponents is never a good idea. You don't ever want to be the most convenient target. Long tables often make that happen to one player. Round or square ones at least disincline a player to get stuck in between, even if it happens sometimes anyway.


Not necessarily, I played my first session last week on a rectangular table and I took the middle on Defense. My friend and I talked about whether or not that was a smart move, and my logic for it was that no matter what, it made the other two's stations more easily accessible to me, as I didn't have to cross another player's territory to get to them.


But did you win?
Image
afny
 
Posts: 351
Joined: Sun May 13, 2012 4:55 pm

Re: Space to play?

Postby exhominem » Thu May 24, 2012 7:04 pm

afny wrote:But did you win?


...I don't see how that's relevant.
exhominem
 
Posts: 7
Joined: Tue May 22, 2012 10:04 pm

Re: Space to play?

Postby randolph » Thu May 24, 2012 8:55 pm

exhominem wrote:
afny wrote:But did you win?

...I don't see how that's relevant.

Because whether it's easier to capture the enemy stations or not doesn't matter if the tradeoffs you made to achieve that didn't net positive for you.

Not having to go through enemy territory to capture stations on the far side means the enemy doesn't have to go through each others' territory to reach yours, either. Plus it means a two-front war.
WangTech, Inc.
Inexorable. Progress.
Company Overview
randolph
 
Posts: 826
Joined: Fri Apr 20, 2012 2:10 pm

Re: Space to play?

Postby schoon » Thu May 24, 2012 10:17 pm

I'm going with a 40 inch diameter circle (1/8 inch styrene disc already acquired from a local plastic vendor), to which I will affix 4x4 plates as attachment points for my modular 16x16 terrain tiles.

It's going to be epic (and look smashing for demos)!
User avatar
schoon
Site Admin
 
Posts: 336
Joined: Sun Mar 25, 2012 5:57 pm
Location: Oakland, CA

Re: Space to play?

Postby randolph » Thu May 24, 2012 10:24 pm

schoon wrote:I'm going with a 40 inch diameter circle (1/8 inch styrene disc already acquired from a local plastic vendor), to which I will affix 4x4 plates as attachment points for my modular 16x16 terrain tiles.

It's going to be epic (and look smashing for demos)!

So 320 plates diameter, approximately 274 FT in 7p and 20 range units across.

Pics when you get it all set up please!
WangTech, Inc.
Inexorable. Progress.
Company Overview
randolph
 
Posts: 826
Joined: Fri Apr 20, 2012 2:10 pm


Return to Mobile Frame Zero Rules

Who is online

Users browsing this forum: No registered users and 1 guest

cron