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Mobile Frame Hangar • View topic - Thoughts on MFZ at Conpulsion 2012

Thoughts on MFZ at Conpulsion 2012

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Thoughts on MFZ at Conpulsion 2012

Postby Malcolm_Craig » Tue Apr 10, 2012 5:57 am

[I'll doubtless edit this post with more pictures as Joe puts his photos up on Flickr.]

Concurrent with , Joe Murphy and I were doing the same thing at a slightly smaller event. We were at the games convention in Edinburgh over the weekend, facilitating a few tables of MFZ and (as a sideline) selling a few custom kits in little plastic boxes.

Our setup was simple, helped immensely by the support of the con organisers, Phil Harris and Gregor Hutton (who, I should add, did a fantastic job of organisation and communication this year.) We were allocated a bunch of ideally sized round tables in a large, light, airy room. Our fairly substantial army of mobile frames was set up to catch the eye of con-goers as they came in. And boy, were eyes caught! Plenty of people wandered in, thought there wasn't much going on, adjusted their eyes down a tad, and immediately ambled over to the pile of Lego. Joe and I encouraged people to pick up the mechs, handle them, see how they were built, and ask any questions they had. The response to this was great, especially from those used to looking at, but not touching, exquisitely painted wargaming miniatures.

Image

We also had a whole bunch of scenery and stations, enough to facilitate three tables (although we only ever had two going at once.) One table was a labyrinth of swampy urban ruins, the other was a charming little Scandinavian village surrounded by trees and peaceful countryside. This did not last long.


by , on Flickr

One really great aspect of the entire thing was the enthusiasm of parents and children for the game. Kids and adults alike were very taken with the frames, and became more enthusiastic when we explained the simplicity and accessibility of the game itself. One father and his two sons were so taken, they bought three of our little custom sets (Scramblers for one lad, a mixed Hi-Leg/Chub set for the other, and an MgN-311/3030 for dad!)

The games themselves were great fun. We set out at the start to keep the games to three sides each, although teams of parents and children or teams of siblings were certainly encouraged. There was a mix of enthusiastic non-wargaming adults, experienced Warhammer players, and kids ranging in age from seven to 12. The winner of each game got a as a prize, but we ensured that any kids playing got a minifig regardless of whether or not they won. We also had a grand prize of a custom white MgN () mounted on a plinth. This was the award for the spirit of fair play, sportsmanship, and conribution to the fun of everyone round the table. Joe and I eventually awarded this to Molly and Ruby, a team of two young sisters who contributed massively to the game they were in.

Edit: Just found a photo someone took of the spirit of fair play prize:

Image

Overall, we facilitated five games across the two days of the con, with some crushing victories, nailbiting final turns, and outrageous rolls of the dice.


by , on Flickr
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Re: Thoughts on MFZ at Conpulsion 2012

Postby Mantisking » Tue Apr 10, 2012 7:33 am

Sounds like you guys had an awesome time. We only ever had the one table going. I've really got to work on the portability of my MFZ demo set. I love the way you set up the grass in that first picture. I'm totally stealing that idea!


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Re: Thoughts on MFZ at Conpulsion 2012

Postby Malcolm_Craig » Tue Apr 10, 2012 7:48 am

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Re: Thoughts on MFZ at Conpulsion 2012

Postby Ramcat » Tue Apr 10, 2012 11:33 am

Nice job, great pictures. Thanks for the info!!
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Re: Thoughts on MFZ at Conpulsion 2012

Postby Axhead » Thu Apr 12, 2012 2:25 pm

That looks like it went really well.

I am running a game at my little local con on May 5th, if you guys have any advice or materials I would really appreciate it.

PS. I too will steal that grass idea, did you use it as area of rough ground (affecting movement but not shooting) or was it purely for show? Either way, super cool!
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Re: Thoughts on MFZ at Conpulsion 2012

Postby Malcolm_Craig » Thu Apr 12, 2012 4:24 pm

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Re: Thoughts on MFZ at Conpulsion 2012

Postby schoon » Fri Apr 13, 2012 10:59 am

Those are great pictures!

Sound like everyone had a great time - I love the idea of "Frame on a Plinth" for a prize! I'm going to steal that for my Con games.
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Re: Thoughts on MFZ at Conpulsion 2012

Postby Joshua A.C. Newman » Fri Apr 13, 2012 1:24 pm

"Rough ground" is a harsh environment, so if you have the appropriate system, you get both white dice; otherwise you only get one. It's a neat rule but I don't use it in demos because I figured it was too complicated. Malc, how did your players react to it?
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Re: Thoughts on MFZ at Conpulsion 2012

Postby Malcolm_Craig » Mon Apr 16, 2012 8:00 am

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Re: Thoughts on MFZ at Conpulsion 2012

Postby Yojisaka » Mon Apr 16, 2012 8:25 am

Ncely done! Demo'ing games can be very hard work but when it goes well can be very rewarding. Looks like you did it very well. Congrats.

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Re: Thoughts on MFZ at Conpulsion 2012

Postby Malcolm_Craig » Mon Apr 16, 2012 1:03 pm

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Re: Thoughts on MFZ at Conpulsion 2012

Postby Mantisking » Mon Apr 16, 2012 1:08 pm



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Re: Thoughts on MFZ at Conpulsion 2012

Postby Ianator » Wed Apr 18, 2012 12:11 am

One of these days I'm gonna go to PAX. I can only hope you guys are still at this when you do.

(also, his name is Jerry)
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Re: Thoughts on MFZ at Conpulsion 2012

Postby Malcolm_Craig » Wed Apr 18, 2012 4:01 am

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Re: Thoughts on MFZ at Conpulsion 2012

Postby Ianator » Wed Apr 18, 2012 2:29 pm

...Wait. What? I thought this was the PAX thread.

Derp.
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Re: Thoughts on MFZ at Conpulsion 2012

Postby Mantisking » Wed Apr 18, 2012 5:09 pm



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Re: Thoughts on MFZ at Conpulsion 2012

Postby Joshua A.C. Newman » Wed Apr 18, 2012 7:29 pm

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