Ramcat wrote:Not "from the tip of the attacker's weapon", as I understand it, from the attackers head to the defenders head.
I think that would contradict:
Joshua A.C. Newman wrote:When it comes down to it, I measure from a frame's head. That's the only degree of precision that really matters. If someone designed a frame so big that a range of 1 from their head is still inside their body so you can't get that close, then a) they're breaking with your setting parameters and probably should have made a smaller model and b) it sounds to me like you can attack them if a frame is touching the giant target at all, which means big frames are extra vulnerable. So don't do that.
Frame A is attacking frame B in HtH range. The attack range is measured in your interpretation as:
Range = RadiusA + RadiusB
Based on Joshua's quote, the setting parameter is violated in the example because "a range of 1 [unit] from their head is still inside their body" - in other words, RadiusA should not be >1, with the implication that some radius of <1 unit is acceptable, such as Radius = 0.75 units.
Range = 0.75 + 0.75 = 1.50, outside of HtH range even if they're touching.
Now, granted, I'm basing this off of an implication by omission, but the alternative, that the acceptable radius of your frame is less than or equal to 0.5 units, seems less likely than "measure from the weapon."
Care to shed some light, Devs?