Ramcat wrote:Still don't get how the range starts at "2", unless the +d8 adds the d8 to the chosen d6.
Forged wrote:533 combinations if your frame can start with 4 or less systems
511 are armed 22 are not.
Joshua A.C. Newman (on kickstarter) wrote:These are decisions made at design time. Once you've designed weapons with a certain spread of ranges, you can't change those ranges in play. In play, you choose which range you're attacking at, then roll the dice, then assign a defense die, then fire (or move), then move (or fire), then spot somebody. In practice, sometimes you can't do all those things, mind you; you might be stuck in a place you can't leave for tactical reasons, you might allocate your good dice to an attack, leaving yourself with no defense, you might allocate your good dice to defense, leaving no attack, you might not wind up at the range you needed, or you might be unable to spot someone.
lumpley wrote:For your stations, you can build anything that's stationary and valuable to defend or seize. A downed satellite, a drop ship, a cache of medical supplies, a research facility's data storage drives, a truck with a flat tire and a load of fresh peaches. Whatever.
A mobile frame is made of a frame and attached systems. A frame can carry at most 4 systems, and at most 2 systems of any given type, but is otherwise allowed to carry any mix of systems you want.
There are six types of systems:
Defensive systems: armor, a shield, camoflage, stealth composite surfacing, ECM.
Movement systems: jumpjets, wings, wheels.
Surveillance/communications systems: a radio, a targeting laser, spotlights, a rifle scope.
Hand-to-hand weapon systems: a shock baton, a combat knife, a repurposed jackhammer.
Direct fire weapon systems: an assault rifle, a grenade launcher, a flamethrower, a beam weapon.
Artillery range weapon systems: a mortar, a sniper rifle, a railgun.
, an artillery pillbox with
, or an Ops Centre with
? The number of systems devoted to a Station could be deducted from the available number of systems for your Company. Would this work or would it cause problems?In the current balancing, a spotting station would be huge, because you cannot attack it (not a 'Frame, nor is it meant to be destroyed). Holding it is easier than taking it (due to the inherent firepower advantage of spotting), putting the defender at a massive advantage.Spiralbound wrote:Is it possible to have a Station with systems?
Vesopia - An Ijad-controlled system, where SU and FC are still fighting.

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