Ken wrote:I've been thinking about an arena for doing demos. Something on the smaller side, with two frames to a side. Just enough so people get a taste of the game and some excitement and to so of how cool the frames can be.
Heh, sounds like the "short game" in the back of the Mechaton book: 3 teams, 2 frames each, 1 station in the centre, doomsday clock starts at 8, whoever controls the station at doomsday wins.
Since my last post I've been thinking, an arena battle can be simulated without any changes to the rules:
Just enclose the battlefield in walls, give the different teams bright & distinctive colour schemes and build the stations to look like something appropriate to a sporting event rather than a battlfield, eg: flag stands, waypoint platforms, "capture point" boxes, etc. in team colours of course. And now instead of soldiers fighting over crashed satellites, ammo dumps or loads of fresh peaches, you have gladiators capturing flags or waypoints or what-have-you.
All of that's purely cosmetic of course. I'm sure there's all sorts of rules tweaks and extra rules folks could come up with for MFZ arena combat, but that probably doesn't belong in this thread. EDIT: So I've started a new thread