Rules preview: balance & victory

Discuss the rules of the game, tactics & strategy
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Re: Rules preview: balance & victory

Postby Soren » Wed Apr 04, 2012 2:26 am

As soon as I finish my shifts in the word mine, I'm really tempted to put together a silly little field for Mobile Frame Paintball.
I worked on the setting and mecha design, but my opinions are purely personal.
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Re: Rules preview: balance & victory

Postby Ken » Wed Apr 04, 2012 4:53 am

Soren wrote:As soon as I finish my shifts in the word mine, I'm really tempted to put together a silly little field for Mobile Frame Paintball.


That would rock! I'd love to see that.

I've been thinking about an arena for doing demos. Something on the smaller side, with two frames to a side. Just enough so people get a taste of the game and some excitement and to so of how cool the frames can be.
Because you know a world is dystopian and **** when you can have serious economy-wrecking currency problems caused by baking pies. -Soren
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Re: Rules preview: balance & victory

Postby CADmonkey » Wed Apr 04, 2012 1:59 pm

Ken wrote:I've been thinking about an arena for doing demos. Something on the smaller side, with two frames to a side. Just enough so people get a taste of the game and some excitement and to so of how cool the frames can be.


Heh, sounds like the "short game" in the back of the Mechaton book: 3 teams, 2 frames each, 1 station in the centre, doomsday clock starts at 8, whoever controls the station at doomsday wins.

Since my last post I've been thinking, an arena battle can be simulated without any changes to the rules:

Just enclose the battlefield in walls, give the different teams bright & distinctive colour schemes and build the stations to look like something appropriate to a sporting event rather than a battlfield, eg: flag stands, waypoint platforms, "capture point" boxes, etc. in team colours of course. And now instead of soldiers fighting over crashed satellites, ammo dumps or loads of fresh peaches, you have gladiators capturing flags or waypoints or what-have-you.

All of that's purely cosmetic of course. I'm sure there's all sorts of rules tweaks and extra rules folks could come up with for MFZ arena combat, but that probably doesn't belong in this thread. EDIT: So I've started a new thread.
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Re: Rules preview: balance & victory

Postby RabidCadaver » Fri Apr 20, 2012 5:28 pm

okay, but wait.

3 for the bigger player, 7 for the smaller. Are those numbers always fixed like that, or were they arrived at somehow?

Also, if they weren't figured somehow, how does a 3 or 4 player game work?
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Re: Rules preview: balance & victory

Postby Joshua A.C. Newman » Fri Apr 20, 2012 7:03 pm

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