lumpley wrote:I'll give a preview of the legal company sizes and compositions in a little while.
Joshua A.C. Newman wrote:You mean that campaign that I was winning*? Or the other one that I was also winning?
*I don't think I was winning the first one, actually. I think Emily was. Please note the gerund. Those rules had a big ol' flaw that just made us all mad at each other so you don't want to use them.
lumpley wrote:and the game's victory conditions do the balancing.
lumpley wrote:Right! Along with your frames, you always have to field stationary objectives, usually 2 or 3 of them, like the drop ships, the weapons cache, and the protein processing silo. (snip)
-Vincent
Malcolm_Craig wrote:As a side note, those campaign rules nearly gave me a stomach ulcer, Newman!
Cheers,
Malcolm
MikeDamrat wrote:It seems like one of the cool things about this being a LEGO game is that nearly everything can be destroyed. Mechs can be destroyed. Terrain can be destroyed. Downed mechs can be used as cover and further destroyed. All of these things fit into the rules perfectly, and provided that the involved players are okay seeing their creations ripped to bits, it makes for a really cool aesthetic as the game progresses, with bits of mechs and destroyed terrain scattered around the battlefield.
What about the stationary objectives, though? Can they be used as cover? Damaged? Destroyed? It would seem to make sense to me that one option would be to just flat out destroy an objective instead of trying to take it (IE: "If we can't have it, NO ONE CAN!"). How well is this sort of thing supported by the rules? Or are stationary objectives just considered non-existent except for the purpose of capturing and holding them (and aesthetics, of course)?
schoon wrote:Malcolm_Craig wrote:As a side note, those campaign rules nearly gave me a stomach ulcer, Newman!
Cheers,
Malcolm
There are campaign rules!?
Are these in the book, or something your group was using to make things more interesting?
Malcolm_Craig wrote:These were abortive, now abandoned campaign rules from a few years ago. They gave players headaches, stomach aches, and led to all manner of foolishness (mainly from me.)
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