Ramcat wrote:Ced23Ric wrote:0) There is no line of sight in MFZ.
Which is funny because the whole setup/start of the game is predicated on the concept that stepping out of cover is stepping into sight. The "point frame" is setup "out of cover" and all other frames are setup "in cover" (offence from each other and the defender, and the final defence frames "in cover" even when out of the defensive perimiter).
It makes sence that the guy who steps into view starts the fire fight. But then, to have no "line of sight" after that moment, kind of breaks down.
I see it more being that the defenders have been in radio silence (or in some other way have not yet announced their mech signatures to satellite pick up or whatever), then on turn one they open up the poor sucker who is what the game calls the point frame, and all Ijad-non-specified-negative-after-life-place breaks loose.

or
allowing movement through cover, is that they are mobile enough to negotiate the cover in the most efficient way. If it's very high cover then they go around it, with enough speed and efficiency to not have it chew up extra movement points. If it's lower cover then yeah they can go over it.
