

Joshua A.C. Newman wrote:Yeah, typo hunting is wasted at this juncture. We're more interested in inclarity.
Thanks for the feedback! Keep it coming!
Forged, I don't know why we said that before. It's just a good idea to put them in cover, though I can see reasons that sometimes you wouldn't want that. It's more that you can put them in cover, unlike the point frame.
Ramcat wrote:I would add a step 8. Take damage. And explain that no damage affects your turn until here (except maybe falling?).
Ramcat wrote:I would add a step 8. Take damage. And explain that no damage affects your turn until here (except maybe falling?).
ferrelferret wrote:Joshua A.C. Newman wrote:Yeah, typo hunting is wasted at this juncture. We're more interested in inclarity.
Thanks for the feedback! Keep it coming!
Forged, I don't know why we said that before. It's just a good idea to put them in cover, though I can see reasons that sometimes you wouldn't want that. It's more that you can put them in cover, unlike the point frame.
It was stated that you put them in cover outside of the perimeter because combat would have started sooner, since my army wouldn't willingly walk past an enemy frame And let them have the flank once combat starts.
~ferret~
timonkey wrote:I get that everything else in the list is pretty vague, but when I read "a ruler" in the list of stuff I'll need to play, I think of a wooden or plastic thing 12" or maybe 18" long, which isn't what you really mean.
Yojisaka wrote:A few questions that spring to mind on the first couple of read through.
1. Is it just assumed but not stated you need to 'see' your target to shoot at it?
I might be missing something but from the read through on this no where does it say you need line of sight to your target. If your target is within HtH of an obstacle of at least 3 bricks height they get cover but nothing on if you cant see your target at all. If this is the case maybe a small blurb on the powerful weapons ability to blow through any terrain/obstacle that might be out there.
2. Artillery range is any frame on the table not closer then direct fire range. Again this kind of hints you dont need to have line of sight to your target. Is this the intent?
3. Page 60 "Your company must carry 3 one-shot rockets." Maybe put in a subtext that this number is whatever the group agrees on which is better defined much later in the rules.
4. Page 80 "Each one-shot rocket fired adds one red 8-sided die." No mention of range so it looks like you can use them at any of the three ranges. I thought I saw earlier it was only at DF?
5. The definition of what each color of dice can be used for is scattered,repeated and a little inconsistent through the document. For example your summary of "3.Assign Your Dice" on page 81 leaves out some critical items such as you can only assign white dice to a HtH attack or white dice to spot only if the target is not in cover and within DF range. Depending on where you happen to reference in the book it can change what you think the dice can do.
Hope to print out the whole thing (98 pages!!!) so I can see it all at once and see where the flow is and such and hopefully get a better feel for where things are and are again and again in some cases.
Time to put some LEGO down and blow it up.
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