MFZ:Advanced Tactics

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MFZ:Advanced Tactics

Postby FourEyesIsAFish » Thu Nov 14, 2019 1:23 pm

Welcome to MFZ: Advanced Tactics, my (completely fanmade) collection advanced rules and lore for MFZ:Rapid Attack and maybe Intercept Orbit eventually. One of my main goals is to add a LOT of new systems for RA, so sorry if things seem a little bit too complex to memorize. Of course, I have something to compensate: I plan on eventually making cards for all of the new systems I come up with, to make things easier for everyone.

To make things clear, in RA, there are four types of systems:
Offense (HtH, Artillery, Direct)
Defense (Armor)
Mobility (Movement)
Sense (Spotting)

Before we get into the first new system, we have the system template to go over! Variable info is in itallics.

System Name
System Type: Is it an attack system? Spotting? Defense? Movement? Something else?
Weight: How many systems does this system count as?
Dice:What dice does this system grant?
Action: What action does this system allow you to do?

And now, the moment you've all been waiting for, the first new system for MFZ:AT!

Radar
System Type: Spotting
Weight: 2 Systems
Dice: Yellow d4
Action: You may assign your yellow d4 to spot for 1 spot 1d4 units in HtH range of your frame.
Last edited by FourEyesIsAFish on Tue Dec 03, 2019 9:48 am, edited 2 times in total.
The grind never ends!

Current Development: Chameleon MK 3
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Re: MFZ:Advanced Tactics

Postby SamSam » Thu Nov 14, 2019 10:50 pm

For spoting maybe call it Tagging?
Movment can be motion or transport or steps? Just option
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