by Vitoria » Mon Oct 01, 2018 8:16 pm
Thanks, Joshua!
I decided to give your suggestions some more time to digest.
About the turret thing, I have played RA enough times to know that, with good enough spotting and low enough defense, having 9+ damage dice is not that rare, and I wanted turrets to be unable to capitalize on that, and actually avoid being spent on way too high damage dice throws.
The direct-fire weapon is still supposed to be the work-horse weapon, and I don't want turrets to outshine it. And frankly, I played enough X-Wing to know that a "turret first meta" can be somewhat frustrating.
Still, your "hit on 6" suggestion might offer some interesting variance, so I'll add as an optional rule.
I also thought deeply about your "green can be damaged" suggestion, and despite loving the idea of representing engine damage, had to decide against it, since it clashes with a future rule expansion I'm planning on (which you had no way of knowing, of course). If you absolute must represent engine damage, throw some extra green systems in!
Vitoria (she/her)