- Rules Left Out/Modified
- No Aces
- HVA Does not move
- No Collision/Ramming rules
- No Space Debris
- Companies get half fuel or infinite fuel (I am not sure which here)
- Doom Clock at 6, No Counting Down the Clock (Which I am not sure is mention in the IO rule book?)
- Set Points Values: Ships, Companies and HVA is worth 5 points each or HVA is 10 points while Ships and Companies are 5 or Ships and HVA is 5 while companies are 0 points. (Not sure which one works the best yet)
3 Players/Teams Ideal
Each Player/Team with have 2 Ships: 1 Capital Ship and 1 Frigate
- All Capital Ships are fitted as follows:
- 1 Frame Catapult System
- 1 Spot System
- 1 Defense System
- 1 Weapon System. Not sure if it should be Assault or Point Range but leaning more toward Assault Range.
- Frigates are fitted as follow:
- 1 Spot System
- 1 Defense System
- 1 Weapon System
1 Player/Team with a Support Range Weapon System aka Support Fire Frigate
1 Player/Team with a Assault Range Weapon System aka Assault Fire Frigate
1 Player/Team with a Point Range System aka Frame Hunter Frigate
- Setup
- About 2 ruler and half size playing field
- Place HVA at Center
- Place each fleet in their own sector with one ship about a ruler and half away from HVA
Feedback?