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Mobile Frame Hangar • View topic - Intercept Orbit Demo Rules Draft

Intercept Orbit Demo Rules Draft

Any question on the rules for MFZ: Intercept Orbit should be asked here.
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Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Thu Jan 28, 2016 11:37 pm

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Re: Intercept Orbit Demo Rules Draft

Postby Vitoria » Fri Jan 29, 2016 8:00 am

To me, the best demo for IO is simply to play RA.

I'm not sure if I would ever recommend IO for a completely new player that never heard of MF0.
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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Fri Jan 29, 2016 9:17 am

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Re: Intercept Orbit Demo Rules Draft

Postby Vitoria » Fri Jan 29, 2016 9:54 am

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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Fri Jan 29, 2016 12:48 pm

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Re: Intercept Orbit Demo Rules Draft

Postby Mantisking » Fri Jan 29, 2016 1:02 pm



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Re: Intercept Orbit Demo Rules Draft

Postby Vitoria » Fri Jan 29, 2016 1:36 pm

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Re: Intercept Orbit Demo Rules Draft

Postby Blorf » Fri Jan 29, 2016 2:33 pm

I can see this from both sides. I think the answer might be to explain that the game is easier to learn if you can play RA; and ask if RA would interest them. If so, switch to RA and come back to IO later. If not, or if you don't have enough kit to play RA nearby, then a set of IO-specific demo rules would be helpful to have.
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Re: Intercept Orbit Demo Rules Draft

Postby CmdrRook » Fri Jan 29, 2016 3:44 pm

I think rather than comparing IO to RA, we should be looking at the Demo Rules for RA vs the full rules for RA.

Demo rules didn't remove more mechanics than SSRs and construction rules. Cover, range, double-systems, et cetera are all a distinct and important parts of showing the flexibility of the system, otherwise you're simply playing chess with dice.

My recommendation is the diversify the builds a bit more, leave obstacles in, and allow each player access to an Ace. Aces are HUGELY important to IO, maybe even more-so than the loadout of any other single ship. More than once, I've heard the recommendation that your fleet construction should be influenced by the role and tactics that your Ace and squadrons will play.

Also, the comparison would more likely be X-wing to Armada, but that's nitpicking.
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Re: Intercept Orbit Demo Rules Draft

Postby Vitoria » Fri Jan 29, 2016 4:11 pm

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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Sun Jan 31, 2016 7:41 am

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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Sun Jan 31, 2016 7:50 pm

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Re: Intercept Orbit Demo Rules Draft

Postby CmdrRook » Sun Jan 31, 2016 8:00 pm

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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Sun Jan 31, 2016 8:44 pm

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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Wed Feb 03, 2016 6:31 pm

Last edited by Shades_Corvid on Wed Feb 03, 2016 10:58 pm, edited 1 time in total.
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Re: Intercept Orbit Demo Rules Draft

Postby Vitoria » Wed Feb 03, 2016 9:52 pm

This is maturing really well.

Still don't get why not counting down the doomsday clock, thou. It's not all that hard to explain or grasp, in my opinion.
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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Wed Feb 03, 2016 10:55 pm

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Re: Intercept Orbit Demo Rules Draft

Postby Shades_Corvid » Mon Jul 18, 2016 7:57 am

Totally forget Joshua put out Demo rules of his own!!!
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