No Movement Systems in IO?

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No Movement Systems in IO?

Postby HyveMynd » Fri Apr 17, 2015 5:23 am

No idea how I didn't notice this before, but there are no movement systems in Intercept Orbit. Or at least it appears that way, since there are no movement systems listed along with the weapon, defense, comms, and catapult systems in the current version of the rules. This isn't really a rules question, but more of a "why is that" question.

So, why is that?

I'm guessing it's so the ships in IO really do maneuver like the lumbering beasts they're meant to be, but I could be wrong.
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Re: No Movement Systems in IO?

Postby Hackjob » Fri Apr 17, 2015 7:58 am

I belive you are correct, it's to make ships move in that creaky, slow, starwars-y way. Frigates sort of get a "free" movement system, and Frame Squadrons have a movement system (they are basically a soldier loadout from :RA).
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Re: No Movement Systems in IO?

Postby CmdrRook » Fri Apr 17, 2015 10:41 am

HyveMynd wrote:So, why is that?


Functional difference between Carriers and Frigates. Frigates get a "Sprinting" D6, Carriers need to designate some utility towards maneuverability if they want to juke and jive across the battelefield. If you could add movement systems, nothing but base size would define the difference between the two.
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