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Mobile Frame Hangar • View topic - IO Without Frame Companies

IO Without Frame Companies

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IO Without Frame Companies

Postby Luke_BMM » Wed Jul 23, 2014 6:54 pm

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Re: IO Without Frame Companies

Postby Mantisking » Thu Jul 24, 2014 9:36 am



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Re: IO Without Frame Companies

Postby Mantisking » Mon Jul 28, 2014 4:43 pm



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Re: IO Without Frame Companies

Postby Meaker VI » Tue Jul 29, 2014 12:33 pm

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Re: IO Without Frame Companies

Postby Mantisking » Tue Jul 29, 2014 1:38 pm



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Re: IO Without Frame Companies

Postby Luke_BMM » Tue Jul 29, 2014 2:21 pm

Additionally (or alternately), how about swapping the 4+ damage from Assault to Point. Doing so unfortunately also weakens Assault over Support, which might be a problem.

Point weapons ignore cover and always hit on 4-6.
Assault and Support weapons cause damage on 5-6 (with no cover) or 6 with cover.
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Re: IO Without Frame Companies

Postby Mantisking » Tue Jul 29, 2014 2:36 pm



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Re: IO Without Frame Companies

Postby Joshua A.C. Newman » Wed Jul 30, 2014 6:49 pm

...except that there's almost never any cover.
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Re: IO Without Frame Companies

Postby Luke_BMM » Wed Jul 30, 2014 8:40 pm

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Re: IO Without Frame Companies

Postby Mantisking » Fri Aug 01, 2014 10:42 am



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Re: IO Without Frame Companies

Postby Joshua A.C. Newman » Sat Aug 02, 2014 10:41 am

Oh! Hey! You can make it so ships can board each other from Dogfight or Point range. Roll as many dice as each ship has remaining systems. When a ship gets captured, use the new resistance rules. Every time the original owner of the ship removes a 4+, they get to remove an additional die on the next round. Once they've removed a die from each system, they've recaptured their ship. If a friendly (or just allied) ship helps them, they roll a die for every die they've removed and add them to the new boarder's dice.
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Re: IO Without Frame Companies

Postby Mantisking » Sat Aug 02, 2014 10:59 am



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Re: IO Without Frame Companies

Postby Joshua A.C. Newman » Mon Aug 04, 2014 12:22 pm

Hm! OK, that means that you've got very limited ways to score. In :RA, you can just fall back to Plan B, but in :IO, it's hard to even turn the ships around.

Most of the time, you keep HVAs close because someone can just drop a company on them at any point. This means the best thing to do is put them far away, removing them as much as possible from the tactical space.

I think you'll have to fall back to source material here:

In WWII, the job of the navy was largely to support/prevent troop movements. Nation 1 would need to move soldiers, materiel, or supplies between islands A and B, so they'd send them with an escort. It's the job of Navy 2 to stop them.

So what you'd want here is a wholly different setup for determining score, and likely conditions that included getting an HVA from point A to B.

Fortunately, I have plans for this kind of thing! But it takes actual game design to make it work!
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Re: IO Without Frame Companies

Postby Meaker VI » Mon Aug 04, 2014 12:52 pm

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Re: IO Without Frame Companies

Postby eatrepeat » Mon Aug 04, 2014 3:10 pm

If my Frames stay out of the Star Wars universe...
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Re: IO Without Frame Companies

Postby Joshua A.C. Newman » Wed Aug 06, 2014 3:54 pm

Not gonna say I don't have any plans for a Micro Construct Tactics Nova pirate ship game. But I'm not gonna say I do, either.
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Re: IO Without Frame Companies

Postby charonlarp » Mon Feb 23, 2015 2:24 pm

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Re: IO Without Frame Companies

Postby Sovietshadow » Tue Feb 24, 2015 12:17 am

Yay pirates! And its ok that you necro'd it. It's always better to get a fresh perspective. As long as your just necro-ing old posts and not zombies, we'll be ok.
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Re: IO Without Frame Companies

Postby Mantisking » Tue Feb 24, 2015 12:36 am

Here's the battle report from the game in question.


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