[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4762: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4764: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4765: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4766: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3897)
Mobile Frame Hangar • View topic - Mobile Frame Zero: Intercept Orbit.

Mobile Frame Zero: Intercept Orbit.

Any question on the rules for MFZ: Intercept Orbit should be asked here.
Forum rules
This is a game - This is fun - All of your posts should reflect this

Re: Mobile Frame Zero: Alpha Bandit

Postby MittenNinja » Sat Apr 19, 2014 12:12 pm

From one of the updates on kickstarter:
Image

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: Mobile Frame Zero: Alpha Bandit

Postby DRevD » Sat Apr 19, 2014 1:31 pm

...down by the river.

User avatar
DRevD
Been Around The Block
 
Posts: 319
Joined: Sat Aug 24, 2013 10:41 am
Location: Seattle-ish, Washington

Re: Mobile Frame Zero: Alpha Bandit

Postby schoon » Sat Apr 19, 2014 6:58 pm

User avatar
schoon
Site Admin
 
Posts: 580
Joined: Sun Mar 25, 2012 5:57 pm
Location: Oakland, CA

Re: Mobile Frame Zero: Alpha Bandit

Postby Ced23Ric » Sat Apr 19, 2014 7:46 pm

Image - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: Mobile Frame Zero: Alpha Bandit

Postby MittenNinja » Sat Apr 19, 2014 8:11 pm


Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: Mobile Frame Zero: Alpha Bandit

Postby Ced23Ric » Sun Apr 20, 2014 3:41 am

Image - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: Mobile Frame Zero: Alpha Bandit

Postby MittenNinja » Sun Apr 20, 2014 10:10 am


Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: Mobile Frame Zero: Alpha Bandit

Postby Ced23Ric » Sun Apr 20, 2014 12:02 pm

Image - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: Mobile Frame Zero: Alpha Bandit

Postby MittenNinja » Sun Apr 20, 2014 12:27 pm

Gotcha! Yeah I guess I didn't read that far back. I really think messing with size classes and the type of dice just opens up a huge can of worms that completely messes with balance. One of the great things about the game is that anything can take out anything else. If you remove that the game becomes less fun.

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: Mobile Frame Zero: Alpha Bandit

Postby Ced23Ric » Sun Apr 20, 2014 1:19 pm

Image - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: Mobile Frame Zero: Alpha Bandit

Postby Kiavahr » Sun Apr 20, 2014 2:00 pm

So a boarded ship rolls one blue die per Point Defense weapon system in a control contest. What happens if that ship has a single split Point/Assault system? Does it roll half a die? Are split systems even allowed in Alpha Bandit?

My instinctive solution is to make point defense guns just roll whatever red dice they would otherwise provide, with a success on a 5+. Would that mess with boarding balance too much? I'll admit I don't quite "get" boarding yet, but the above scenario stood out as something the rules can't cover at all.
User avatar
Kiavahr
Talkative
 
Posts: 112
Joined: Sat Sep 07, 2013 7:40 pm
Location: Victoria, British Columbia

Re: Mobile Frame Zero: Alpha Bandit

Postby Ced23Ric » Sun Apr 20, 2014 2:04 pm

Image - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: Mobile Frame Zero: Alpha Bandit

Postby DRevD » Mon Apr 21, 2014 1:35 pm

...down by the river.

User avatar
DRevD
Been Around The Block
 
Posts: 319
Joined: Sat Aug 24, 2013 10:41 am
Location: Seattle-ish, Washington

Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Tue Apr 22, 2014 2:23 pm

User avatar
Joshua A.C. Newman
MFZ:RA Game Designer
 
Posts: 1578
Joined: Wed Mar 28, 2012 12:16 pm

Re: Mobile Frame Zero: Alpha Bandit

Postby Kiavahr » Tue Apr 22, 2014 6:55 pm

How are frame companies taken into account when calculating total systems for your PPA? Now that they're proper tactical assets I would assume each company system counts like a ship system would, so each company defaults to four. Assuming that's right, is it possible to start a game with reduced systems on a frame company? Leave off the spot or defense for example to try and bid under your opponents.

e: for another question. Do you have to bring one frame company for each catapult in your fleet? I'm thinking of a force with two ( d6W d6W d6B [Catapult][Catapult] + d6G) carrier frigates and a fighting frigate, but only one company on each carrier.
User avatar
Kiavahr
Talkative
 
Posts: 112
Joined: Sat Sep 07, 2013 7:40 pm
Location: Victoria, British Columbia

Re: Mobile Frame Zero: Alpha Bandit

Postby grafvonbarnez » Wed Apr 23, 2014 7:00 pm

grafvonbarnez
Chatty
 
Posts: 57
Joined: Mon Feb 24, 2014 11:29 am

Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Thu Apr 24, 2014 3:23 pm

It's possible this is worth it? I'll think about it.
User avatar
Joshua A.C. Newman
MFZ:RA Game Designer
 
Posts: 1578
Joined: Wed Mar 28, 2012 12:16 pm

Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Thu Apr 24, 2014 3:45 pm

Can I ask why you want to do that? Wouldn't it be better to have d6B and just keep yourself from losing the system?
User avatar
Joshua A.C. Newman
MFZ:RA Game Designer
 
Posts: 1578
Joined: Wed Mar 28, 2012 12:16 pm

Re: Mobile Frame Zero: Alpha Bandit

Postby Kiavahr » Thu Apr 24, 2014 4:56 pm

General desire to both diversify my assets and get all of my frame companies launched with average-to-high fuel scores in the first round. I did a solo playtest and had trouble deploying the total of four companies from two carriers.

But the idea might not have any merit because A) I could have just been rolling poorly and B) I didn't know at the time that 2 catapults = 3 black dice. However, it did bring up some other questions:

Use white dice to upgrade black ones y/n?
Does one frame catapult still give only one black die?

And now I want to see what happens if you give catapults the same die progression as weapons. 2d6 for one and 2d6+1d8 for two. I'm moving sometime next week, so I probably won't be able to try it in the near future though.
User avatar
Kiavahr
Talkative
 
Posts: 112
Joined: Sat Sep 07, 2013 7:40 pm
Location: Victoria, British Columbia

Re: Mobile Frame Zero: Alpha Bandit

Postby Mantisking » Thu Apr 24, 2014 5:04 pm



-- A MFZ blog.
User avatar
Mantisking
Mod Team
 
Posts: 5840
Joined: Sun Mar 25, 2012 11:17 pm
Location: Framingham, MA, U.S.A.

PreviousNext

Return to Intercept Orbit

Who is online

Users browsing this forum: No registered users and 1 guest