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Mobile Frame Hangar • View topic - Mobile Frame Zero: Intercept Orbit.

Mobile Frame Zero: Intercept Orbit.

Any question on the rules for MFZ: Intercept Orbit should be asked here.
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Re: Mobile Frame Zero: Alpha Bandit

Postby schoon » Mon Mar 31, 2014 11:47 am

I know that thinking about additions for rules that don't exist yet may be putting the cart before the horse, but sometimes I just can't help myself.

I was thinking about fortifications for MFØ, and thought to myself - why can't that work for Alpha Bandit as well...

Star Forts

These are ships that don't move - they may not have d6G Systems (like normal ships), but neither may they use d6W for movement.

In exchange, they receive a bonus d6B - much in the same way that Frigates receive a bonus d6G .

Thoughts?
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Re: Mobile Frame Zero: Alpha Bandit

Postby gusindor » Mon Mar 31, 2014 5:08 pm

An extra defense die really doesn't seem worth giving up the ability to move at all.
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Re: Mobile Frame Zero: Alpha Bandit

Postby schoon » Tue Apr 01, 2014 4:44 pm

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Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Wed Apr 02, 2014 2:19 pm

Well, the question is, why would you want one?

Maybe it can come with d6B, so it rolls five dice total, and if you add another d6B gives it the ability to protect others nearby. Then you still have three slots for systems, which means it can take d6Y d6Y and still have a weapon — perhaps a point defense weapon, cuz that thing seems great to capture. Or perhaps you use it for artillery and point defense.
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Re: Mobile Frame Zero: Alpha Bandit

Postby schoon » Wed Apr 02, 2014 5:20 pm

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Re: Mobile Frame Zero: Alpha Bandit

Postby Meaker VI » Wed Apr 02, 2014 5:48 pm

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Re: Mobile Frame Zero: Alpha Bandit

Postby Soren » Wed Apr 02, 2014 6:41 pm

I worked on the setting and mecha design, but my opinions are personal. I am not the .
See more stuff I've made: |
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Re: Mobile Frame Zero: Alpha Bandit

Postby eatrepeat » Wed Apr 02, 2014 9:05 pm

If my Frames stay out of the Star Wars universe...
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Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Thu Apr 03, 2014 10:15 am

Dunno if anyone saw the shoutout in the last Alpha Bandit update, but that series is great. Really good characters, lots of tactics and trickery and mis/disinformation.
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Re: Mobile Frame Zero: Alpha Bandit

Postby grafvonbarnez » Thu Apr 03, 2014 5:32 pm

So is the next rules document coming out only after the kickstarter is funded? I was hoping to get my hands on it before PAX, at least so I'd know what to bring. Is v3 still relatively compatible? I saw you've changed the ranges and fleet sizes at least, and the third update vaguely implied the stat line for frame companies isn't fixed any more.

Also, it's great that ships can still attack with only whites. That wasn't clear from the playtest (there not being any "melee" with ships), and without it ships without systems only had ramming to attack.
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Re: Mobile Frame Zero: Alpha Bandit

Postby Ramcat » Thu Apr 03, 2014 6:40 pm

Congrats Joshua, Soren (and any others I don't know about). Love the weapon range rename to Point, Assault, and Support. Much better than the .3 rules. Seems like a nice continuation of MFZ. I really need to go back and play MFZ to understand the rule changes for this version.

Edit: spelling.
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Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Fri Apr 04, 2014 1:56 pm

Graf, we'll have to see! I don't think I'll be able to swing a new draft in before PAX. But I'll be able to teach face-to-face!
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Re: Mobile Frame Zero: Alpha Bandit

Postby schoon » Fri Apr 04, 2014 8:37 pm

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Re: Mobile Frame Zero: Alpha Bandit

Postby DRevD » Sat Apr 05, 2014 6:33 pm

...down by the river.

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Re: Mobile Frame Zero: Alpha Bandit

Postby Ramcat » Sun Apr 06, 2014 2:39 pm

"Attack" range is good . So yeah, I'd say that is better than assault. Point, attack, support.
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Re: Mobile Frame Zero: Alpha Bandit

Postby DRevD » Tue Apr 15, 2014 2:51 am

So I started building some ships and I noticed I was making a lot of ships that were simply not big enough to really fit capital ship or frigate size, but not small enough to ever be confused for a frame by any means.

I feel there might be a missed opportunity here to encourage smaller ship size construction. Similar to frigates, create a rule for ships that only have 2 systems that could receive d8G and/or the ability to turn more clicks per movement value. Call them corvettes or something to that effect. Honestly I don't know if this would be balanced or even needed in the game, so perhaps have this as an optional rule towards the back. I think it would be great if the rulebook made a nod towards more ship diversity, but it wouldn't have to be in the core game rules.
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Re: Mobile Frame Zero: Alpha Bandit

Postby Scrape » Tue Apr 15, 2014 9:16 pm

I find myself on the fence about the lack of weight- or size- class rules in MFZ. I'm not sure if it's just a legacy mechanic from previous giant-robot-battle games or what. The new Alpha Bandit Capital vs Frigate satisfies that itch for me, while remaining simple. I was surprised at just how few ships you field for a battle, anyway, so having even more decisions about even smaller ships doesn't appeal much to me.

Anyway, ship models can be whatever size, as long as you stick them on the right base. Like, the playtest stuff says specifically that a Capitol ship sits on an 8x8 stud base, but the model can be no larger than 16 studs. That's a big overlap! So I don't think you need to worry too much about the size of your actual ships.

If it's more a weight-class issue, that's an area that's totally begging for good house rules anyway (MFZ and AB both).
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Re: Mobile Frame Zero: Alpha Bandit

Postby Ced23Ric » Sat Apr 19, 2014 5:37 am

Image - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
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Re: Mobile Frame Zero: Alpha Bandit

Postby schoon » Sat Apr 19, 2014 10:49 am

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Re: Mobile Frame Zero: Alpha Bandit

Postby Ced23Ric » Sat Apr 19, 2014 11:34 am

Image - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
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