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Mobile Frame Hangar • View topic - Mobile Frame Zero: Intercept Orbit.

Mobile Frame Zero: Intercept Orbit.

Any question on the rules for MFZ: Intercept Orbit should be asked here.
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Mobile Frame Zero: Intercept Orbit.

Postby Joshua A.C. Newman » Mon Nov 04, 2013 6:14 pm

Hey, MoFØs! I've started playtesting Mobile Frame Zero 002: Alpha Bandit and would love some help!

In the time of the Solar Calendar, spacecraft are restricted by their mass when they travel between stars, which means they're modest little affairs, tens of meters long. They're armed with lasers (long-range), missiles (shorter range, but mighty), and antiframe weaponry (short-range, high volume of fire weapons meant to track fast-moving, maneuverable frames). Many are also equipped with catapults and frame repair facilities.

Of course, no one bothers fighting in space if you're not fighting over something. Such fleets are best used in the defense and capture of High Value Assets: liabilities like civilian shuttles, shipping containers being shoved around space by labor frames, or communication satellites trying to get into their proper orbit.

Ships and HVAs retain momentum, but frame companies have extremely high thrust:mass ratios, twisting in motion like a cat, leaping from HVA to enemy ship to friendly catapult to refuel and relaunch and capture an enemy ship to use as a forward base for their offensive.

I've got a couple of versions of the playtest rules already (one in print, one with some corrections in PDF form, and set of corrections in my notebook), and I'd like to use this thread to discuss how the rules work as you chabbers rock this stuff.

If you want the print rules, I'll set up a PayPal button tomorrow so you can send me a couple of bucks for s&h and I'll drop them in the local transit gate. I'll also be setting up a link for the PDF that will be a rolling link from which you can always download the latest version until they're all done.

I'm looking forward to seeing some microspace stuff! If you wanna know your creative constraints, let's talk about it over in the Background forum!

(Mods, you wanna pin this for the time being?)
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Re: Mobile Frame Zero: Intercept Orbit

Postby Thaddeus » Mon Nov 04, 2013 6:31 pm

Oh boy oh boy!
Last edited by Thaddeus on Thu May 01, 2014 12:25 am, edited 1 time in total.

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Re: Mobile Frame Zero: Alpha Bandit

Postby Dukayn » Mon Nov 04, 2013 6:52 pm

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Re: Mobile Frame Zero: Alpha Bandit

Postby MittenNinja » Mon Nov 04, 2013 8:09 pm

Dude, so excited for this.

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
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Re: Mobile Frame Zero: Alpha Bandit

Postby darksyntax » Mon Nov 04, 2013 8:18 pm

d8Ra Barely. Containing. Excitement. d8Ra
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Re: Mobile Frame Zero: Alpha Bandit

Postby aimforthetop » Mon Nov 04, 2013 8:34 pm

Time to learn shipboulding! :D
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Re: Mobile Frame Zero: Alpha Bandit

Postby drewdavis » Mon Nov 04, 2013 11:50 pm

Yes please.
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Re: Mobile Frame Zero: Alpha Bandit

Postby Mantisking » Tue Nov 05, 2013 8:15 am

I heard about this over on RPG.net on Sunday. I'm looking forward to reading it.


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Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Tue Nov 05, 2013 10:22 am

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Re: Mobile Frame Zero: Alpha Bandit

Postby Mantisking » Tue Nov 05, 2013 12:51 pm



-- A MFZ blog.
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Re: Mobile Frame Zero: Alpha Bandit

Postby spacemonkey » Tue Nov 05, 2013 2:18 pm

This sounds awesome! I'm guessing microscale spaceships won't have to be regulated to Offtopic much longer. ;)
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Re: Mobile Frame Zero: Alpha Bandit

Postby Joshua A.C. Newman » Tue Nov 05, 2013 4:55 pm

I've already made some mods to the printed version, so make sure you download the PDF even if you want me to mail you one of the limited edition pamphlets!

Please feel free to spread the word about this. It's not a secret or anything, but the MoFØs should hear about these things first!
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Re: Mobile Frame Zero: Alpha Bandit

Postby Mantisking » Tue Nov 05, 2013 5:38 pm

I'm guessing Ack-Ack and Lasers do damage on a 5-6 as opposed to the 4-6 of Missiles?


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Re: Mobile Frame Zero: Intercept Orbit

Postby Thaddeus » Tue Nov 05, 2013 5:52 pm

Last edited by Thaddeus on Thu May 01, 2014 12:26 am, edited 1 time in total.

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Re: Mobile Frame Zero: Alpha Bandit

Postby Dukayn » Tue Nov 05, 2013 6:53 pm

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Re: Mobile Frame Zero: Intercept Orbit

Postby Thaddeus » Tue Nov 05, 2013 7:37 pm

Last edited by Thaddeus on Thu May 01, 2014 12:25 am, edited 1 time in total.

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Re: Mobile Frame Zero: Alpha Bandit

Postby Shades_Corvid » Tue Nov 05, 2013 8:14 pm

"The Legs have Teeth..." *Comm Static*

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Re: Mobile Frame Zero: Alpha Bandit

Postby XGundam05 » Tue Nov 05, 2013 9:08 pm

This looks rather interesting :D Also, I'd assume 7p is to Minifig as Alpha Bandit scale is to 7p >.>
- "I will not die here / I still have too much to do / And too much ammo" ~ Zer0
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Re: Mobile Frame Zero: Alpha Bandit

Postby aimforthetop » Tue Nov 05, 2013 9:17 pm

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Re: Mobile Frame Zero: Alpha Bandit

Postby Shades_Corvid » Tue Nov 05, 2013 11:25 pm

"The Legs have Teeth..." *Comm Static*

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