AbsenceofGravitas wrote:Yoho my dears,
Is this the spot to add to the to-do list for future iterations of the IO rulesets?
We've had a spot of difficulty with the f1 PDF's description of what spotting does and the effects of damage. Spotting seems to stop at plopping a yellow dice in front of a TA, and there's no explanation of how one goes ahead with damage when a TA's run out of systems. Referencing the RA rulebook seems to have cleared things up — assuming there were no refinements/changes between systems? Extra damage dice if you remove a spot dice on a target, when out of systems you remove white dice, aye?— but until that point we were flummoxed.
I feel a bit of an ass starting out on here with this sort of post: pedantry's dull as bricks and no-one likes more work. I've had fun building ships and the gang's been rather inspired & is looking forward to interesting times.
There is a rule question section but I wouldn't expect a updated edition anytime soon. Intercept Orbit is written with the idea that you have RA; basically if IO doesn't change it than it just like RA.