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Good "Starter" Fleets for IO?

PostPosted: Mon Mar 19, 2018 3:45 am
by HyveMynd
Howdy all,

It's been quite a while since I visited the Hangar. I've not lost interest or anything, I just don't have the time or space to build / play anymore. (Lousy kids, right?) Anyhoo, I have the house to myself for the next week, and am determined to build some IO fleets and play a game (my first) with my friend during that time. Thanks to the awesome FaoS Fleet Yards post by TheFaoS, I have some ship instructions.

Now what I need are suggestions for ship / fleet system configurations for a 2-player first game. Is there a "soldier" for IO ships? (I suppose a frigate with weapon / defense / communications system sort of fills that roll, as it'll have a green die as well.) Alternatively, are people willing to share some fleet ship / system configurations that I can use for this first game?

Thanks very much, Hangar.
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Re: Good "Starter" Fleets for IO?

PostPosted: Mon Mar 19, 2018 9:10 pm
by VitorFaria
I'm afraid that there isn't really a soldier equivalent in IO, ships without point-defense are sitting ducks against boarders, that coupled with the addition of catapults and frame companies makes a truly all around effective, versatile and adaptable loadout harder to conceive.

Re: Good "Starter" Fleets for IO?

PostPosted: Tue Mar 20, 2018 3:09 am
by HyveMynd
Hmm... OK then. So it's harder to make an all around, decent at everything TA in Intercept Orbit than it is in Rapid Attack.

Does anyone have a fleet configuration they'd like to share then? Just so I can get an idea of what one would look like. Thanks.

Re: Good "Starter" Fleets for IO?

PostPosted: Tue Mar 20, 2018 8:09 am
by aurlaent
I've used frigates with 1 point defense, 1 defense and 1 catapult.
2 or 3 of them and their frame companies depending on battle size and usually the green ace.