Ced23Ric wrote:Because I already have a boatload of dice from d20 P&P, I think this is what you need for a force of 8, to always have "free dice".
2x

- You can only use and assign 2/'Frame, and they are used up or replaced once used. You should never need more, unless I am retarded.
9x

- Obvy. So you can put down the Def number for all given 'Frames and have another one for that

roll.
9x

- Samesies. If all your 'Frames can spot, you want to be able to put that down and have another one for that

roll. Swarmer army, anyone?
3x

- with eyes, black - Melee - can't have more than

on any given 'Frame.
1x

- with eyes, black - Melee - Won't be more than 1 rolled.
3x

- with eyes, white - Direct Fire - See Melee
4x

- with eyes, white - Direct Fire - You need 4, incase you have

Alpha Strike action.
3x

- with numbers, white - Artillery - See Melee
1x

- with numbers, white - Artillery - Won't be more than 1 rolled.
2x

- I like to move it, move it.
1x

- MOVE IT! Once these are rolled, they are instantly picked up again anyway.
That all makes sense to me except for the red dice. They're always picked up afterwards, and you have to declare what you're shooting at the beginning of your turn, Also I'm pretty sure that you're never rolling a mixed handful. So at most, in red dice, you'd need 4x

(alphaaaaa) and then 3

(well, not the type, but the style.)
Let's expand that out further then!
Let's say you have the maximum number of frames on the table at once (25; 5 player battle, everyone fielding 5 frames.) I realized that there was something else. If you've rolled all your dice for your frame and fire on someone, it'll cause them to have to roll al their dice for a single frame as well, and so you need at least two of the minimums to not have to pick dice up. I mean, we're going for completion here, right folks? I also included the funky condition where you shoot at a guy in direct fire range with all of your one shot rockets, and he has the exact same setup. COMPLETE.
Even in the most convoluted of circle spotting situations, that means you'd need the following
2x

(just change dice you sub in for so they can be remembered later. Don't need a second set, because they're just changed immedately. )
6x

(The dutifully sub in for absolutely any attack dice)
8x

(On the occasion that you fire all 3 one shot rockets, with a frame totally spec'd out for direct fire, rolling to hurt the guy who didn't specify a defense die...

)
4x

(to remind you, if you take your movement later.)
2x

(same)
26x

(Holy god. For the unlikely scenario where everyone has been shot at in a single round. The last guy is rolling two dice, then taking the best of the two. And someone is off buying a case of beer to celebrate this occuring, and the other 4 guys are taking pictures with their camera phones to post on here cause the rest of us are calling total BS)
26x

(Circle spot, last guy rolling two dice. No one attacks and removes spot dice from a previous target. Highly unlikely, but it COULD happen)
Did I miss anything? I can't think of anything else that could feasibly come up.