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Mobile Frame Hangar • View topic - Dice per player

Dice per player

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Re: Dice per player

Postby lumpley » Thu Apr 26, 2012 3:54 pm

When I'm running the game, I bring: 4 white dice, 4 red dice, 4 yellow dice, 4 green dice, a bunch of blue and yellow dice, 4 red 8-sided dice, and 2 green 8-sided dice. That's a nice comfy set for the whole table.

Notice especially before you buy dice that you don't roll separate dice for your weapons at different ranges, so you really only need 2 red 6-sided dice (3 if you're into the split-range weapons).

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Re: Dice per player

Postby morganm » Fri Apr 27, 2012 12:46 pm

I use this for tracking ...

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Re: Dice per player

Postby RabidCadaver » Sat May 12, 2012 8:45 pm

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Re: Dice per player

Postby RabidCadaver » Sat May 12, 2012 9:12 pm

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Re: Dice per player

Postby mao42ranma » Sun May 13, 2012 12:00 am

Alternatively, if you want to keep a minimal set of dice, you could instead place some other marker for what you rolled for that particular frame, and since we're working with Legos typically, we have a lot of options for markers. You could also get some blank business cards and get a pack of DIY laminates and use dry-erase, or print out frame info onto the sides of the business cards...

Then you're minimal set would be...

d6W d6W
d6B d6B
d6G d6G d8G
d6Y d6Y
d8Rr d8Rr d8Rr d6Rd d6Rd d6Rd d6Rd d8Rd
Assuming split-hth-df, 2x df, split-df-art, and 3x 1srs; for when you must absolutely positively do to someone now the enormous hurt.
And since we have 4 red d6s, we just add 10 more, for when you do spot 6 + damage 8 against 0 def to someone, and lose a friend for life.

That should cover just about everything any frame could do...

Edit: From discussion below, my split ranges is wrong, so you'd roll at most d6Rd d6Rd d8Rd d8Rr d8Rr d8Rr in an alphastrike, or at 1.5 systems d6Rd d6Rd d6Rd d8Rr d8Rr d8Rr . So, since we still have the possiblity of rolling up to 3d6 of red. We'll add 11 red dice instead of 10, so the dice pool doesn't change.
Last edited by mao42ranma on Sun May 13, 2012 12:46 am, edited 1 time in total.
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Re: Dice per player

Postby Mantisking » Sun May 13, 2012 12:04 am



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Re: Dice per player

Postby randolph » Sun May 13, 2012 12:05 am


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Re: Dice per player

Postby mao42ranma » Sun May 13, 2012 12:09 am

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Re: Dice per player

Postby mao42ranma » Sun May 13, 2012 12:15 am

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Re: Dice per player

Postby randolph » Sun May 13, 2012 12:22 am


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Re: Dice per player

Postby mao42ranma » Sun May 13, 2012 12:42 am

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Re: Dice per player

Postby Ced23Ric » Sun May 13, 2012 8:18 am

It's implicit.

1 weapon system in one range is d6Rd d6Rd
2 weapon systems in one range are d6Rd d6Rd d8Rd.

Now, if you add 2x 0.5 weapon systems with d6Rd each, it adds to 1 weapon system, which brings your total to 2, and thusly, d6Rd d6Rd d8Rd. :)
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Re: Dice per player

Postby RabidCadaver » Sun May 13, 2012 12:06 pm

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