Over the past few years, you guys have allowed me to collect some (anonymous!) data while using the
Commander's Handbook online. This is pretty great, as it allows us all to get some insight into games. I felt it was time to give this back to the community and share!
There are a lot of caveats to the data, so take it more as entertainment than useful for any sincere analysis. For example, someone just checking out the game tracking section and not actually playing a game would have been recorded, and anyone using an opt-out to analytics or using the app while offline won't be recorded. Also, I'm rounding the numbers as I go, so things may not add up to 100%. But here it is anyway!
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These stats are based on completed games only.
Number of players:
63% of games were played with just two people. 26% have three, and just 11% are played with four. There were no recorded games with five! (I know my own 5-player games were tracked while I was offline.)
Game type:
The Skirmish is the most popular method to play, at 52% of games. Longer Battle games are as popular as demo games, with 24% each.
Number of rounds:
This falls into a typical bell distribution. Most games run 5 or 6 rounds.
1: 2%
2: 4%
3: 12%
4: 13%
5: 41%
6: 23%
7: 3%
8: 1%
Game length:
I wasn't recording this one, but I'm going to add it to the handbook re-release that I'm working on.
Winner's PPA:
Is it hardest to win as primary attacker? The data thinks so! There are quite a lot of wins as secondary, when you keep in mind that two thirds of the games are 2-player (nobody can have a PPA of 5).
3: 9%
4: 17%
5: 21%
6: 18%
7: 35%
Winning Score:
Winning scores are usually between 25 and 35. 35 is the most common value, 32 is the median, and 33.3 is the average.
00-10: 5
11-20: 8
21-30: 29
31-40: 24
41-50: 19
51-60: 5
61-70: 1
Tracking type:
77% of users opted for the most basic tracking type: just the assets. 14% used the maximum tracking available including spotting and activations. 9% used the mid-level system tracking.
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The rest of the data is not game-specific, but applies to all users. A basic cleanup was attempted to remove spambot traffic.
Country of origin:
Unites States: 61%
Finland: 8%
Australia: 5%
France: 3%
Russia: 3%
Canada: 2.5%
Germany: 2.5%
Brazil: 1.8%
Chile: 1.6%
Belgium: 1.4%
Singapore: 1.3%
United Kingdom: 1.2%
(all others <1% each)
Device:
Mobile: 49%
Desktop: 35%
Tablet: 16%
Referring websites:
The hangar: 75%
Mantisking's blog (the-mobile-frame-garage.blogspot.com): 7%
Other notable mentions (incoming links):
http://www.geeksleague.be/jeu-de-role/f ... me-en-legohttp://www.warmaniaforum.com/index.phphttp://mfz-ra-rules.nanto.fr/en/home/more-resourcesPopular rules reference pages:
Hit Chart
Frame Systems
A Frame's Turn
Quick deployment overview
Turn order
Example attack
Capturing Stations
Random stats!
723 companies were created.
2,022 frames were added to companies.
205 custom loadouts were created.
651 stations were captured.
594 frames were destroyed.
202 defensive ties were resolved(!)
305 games were started.
92 games were completed.
A simulated dice roll for a frame was made 4,571 times.
A simulated damage roll was made 750 times.
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I hope you enjoyed this (imperfect) look at the community and our games!
In case you don't know, I'm currently working on improving the app with games shared between devices, server-based load and save, and a player's network to help connect people and get games going. It's a long project (not my day job!) and its continued development is made possible by my supporters on Patreon. Thank you so much, you guys are fantastic! I've got only one last hurdle left before you'll get a hold of the initial beta version!