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Mobile Frame Hangar • View topic - Stardrive: Aevari

Stardrive: Aevari

This forum is for any Intercept Orbit creations.

Stardrive: Aevari

Postby Mechworks » Wed Jan 08, 2020 11:41 pm

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Corvettes

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Ketch Attack Ship d6W d6G d6G
Twin-linked Lance Turret d6Rd d6Rd / Fareye Scan System d6Y / Corvette Engines d6G

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Seleh Defense Corvette d6W d6G
Particle Blaster Turrets d6Rh d6Rh d8Rh / Fareye Scan System d6Y

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Vatch Scout d6W d6G d6G d6G
Panopticon Scan System d6Y d6Y / Corvette Engines d6G

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Frigates

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Left: Corta Escort Frigate d6W d6W d6G
Spinal Lance d6Rd d6Rd / Pulse Blasters d6Rh d6Rh d8Rh

Right: Selim Attack Frigate d6W d6W d6G
Lance Turrets d6Rd d6Rd / Spinal Lance d8Rd / Nightshade ECM system d6B

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Left: Genhua Light Monitor d6W d6W d6G
Spinal Starlance d6Ra d6Ra / Pulse Blasters d6Rh d6Rh / Skywind Sensor Array d6Y

Right: Melsha Assault Frigate d6W d6W d6G
Spinal Energy Torpedo Generator d6Ra d6Ra / Kinslayer Missile Pods d6Rh d6Rd , d6Rh d6Rd

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Left/foreground: Kefta Light Carrier d6W d6W d6G
Lance Turrets d6Rd d6Rd / Smallcraft Bays 3 d6bl

Right/background: Tarkosa Artillery Frigate d6W d6W d6G
Twin Brightlance d6Ra d6Ra d8Ra / Scenttracker Scan Array d6Y

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Cruisers

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Quesh Destroyer d6W d6W
Lance Batteries d6Rd d6Rd d8Rd / Pulse Blasters d6Rh d6Rh / Destroyer Engines d6G

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Teth Nil Destroyer Escort d6W d6W
Spinal Energy Torpedo Generator d6Ra d6Ra / Pulse Blasters d6Rh d6Rh / Lance Turrets d6Rd d6Rd / Destroyer Engines d6G

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Corvattra Heavy Cruiser d6W d6W
Spinal Doomlance d6Ra d6Ra d8Ra / Lance Turrets d6Rd d6Rd / Nightshade ECM System d6B

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An Rho Carrier d6W d6W
Spinal Energy Torpedo Generator d6Ra d6Ra / Lance Turrets d6Rd d6Rd / Catapults 3 d6bl

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Seldir Freight Carrier (HVA)

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Vedra Mobile Colony (Scenario Asset)
Plasma-manifold Engines d8G , d8G / Pulse Blasters d6Rh d6Rh , d6Rh d6Rh , d6Rh d6Rh , d6Rh d6Rh , d6Rh d6Rh , d6Rh d6Rh , d6Rh d6Rh / Broadside Heavy Lance Batteries d8Rd d8Rd , d8Rd d8Rd / Lance Batteries d6Rd d6Rd d8Rd , d6Rd d6Rd d8Rd / Smallcraft Bays 8 d6b / Warshroud ECM projectors d6B d6B , d6B d6B , d6B d6B , d6B d6B , d6B d6B / Foeseeker Fire Control system d6Y , d6Y , d6Y , d6Y , d6Y , d6Y / Starlit Observatory d6Y d6Y



(no vehicle thread yet, since I've only done two.)
(also no fighter thread since I haven't even touched Dogfight yet.)
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Re: Stardrive: Aevari

Postby Trokodile174 » Thu Jan 09, 2020 7:53 pm

...that last one scares me. :?
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Re: Stardrive: Aevari

Postby Mechworks » Thu Jan 09, 2020 11:58 pm

It's a Scenario Asset, it's supposed to.

(generally, "Scenario Assets" are a term I (and the group I used to play IO with) use for very large, very valuable craft or stations around which a scenario game is built- a heavily fortified jumpgate, a shipyard, a particularly large and powerful starship...

... regardless, Scenario Assets typically mount far, far more systems than anything else, but often have specific weaknesses; to use the Vedra as an example, you'll note that it lacks any support-range weapons, nor does it have and d8Rh despite its large number of d6Rh mounts. combine this with preferential targeting rules (which, essentially, raise the difficulty for actually hitting things to strike at specific systems) and its functional low move (a max of 16 is respectable for something this size, but there's plenty of things out there that can outrun it) and it's actually less scary than one might think...

of course,it'd probably also come with a sizable bevy of escorts, and you'll note the preponderance of Support-range weapons on the other ships....



(no vehicle thread yet, since I've only done two.)
(also no fighter thread since I haven't even touched Dogfight yet.)
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