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Mobile Frame Hangar • View topic - Roserin Transit Gate HVA

Roserin Transit Gate HVA

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Roserin Transit Gate HVA

Postby The Hydromancer » Tue Nov 05, 2019 11:07 pm

The Roserin transit gate, located in the Noheh System around Noheh B, specifically orbiting the joint rights colony of Colonia II.

In addition to the standard capabilities one would expect of a TTA jump gate, this ring gate design includes an upscaled module for housing and launching TTM mobile frames, a multi-pronged space dock with modest built in warehouse space that can accommodate any commonly configured transport ship, and an incredibly powerful comms array that acts as the cornerstone to the Noheh B system's network. The Roserin lacks food production facilities on a scale large enough to feed the entire station, and must rely on food ferried up from Colonia II, a portion of which it takes as taxes before allowing the rest to jump to far off markets.

Notably, while most if not all jump gates house their own TTM squads, the Roserin has recently added a significantly larger module than is typically seen in response to the recent Ijad invasion and occupation. Although the Ijad were driven from the gate and Colonia II through the surprise (and expensive) intervention of the Dramstellar megacorp transiting a fleet cobbled together from orders in their shipyards from neighboring Noheh A, the fleet was not able to remain on station and began the long (but dramatically cheaper) sublight trip back to the shipyards to fullfill their orders. While the Solar Union was not able to station a peacekeeping force in the system to guard against future alien incursions, it is hoped that the beefed up TTM detachment will serve as a stop gap until either the Krewstara Consortium (the megacorp that technically owns the rights to the Noheh B half of the system) can afford to order ships for a peace keeping task force or the TEM fleets can contain the Ijad threat. RUMINT also suggests that the extra marines are intended to act as a subtle threat for Dramstellar and Krewstara to behave themselves as Colonia II transitions fully into a joint colony (the heavy price extracted by the former megacorp to save the latter), as the additional frames could be deployed to provide the colony's UMFL as reinforcements.

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Water is patient.
Water just waits.
Wears down the cliff tops, the mountains.
The whole of the world.
Water always wins.

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Re: Roserin Transit Gate HVA

Postby SamSam » Wed Nov 06, 2019 2:04 am

instrux PLZPLZPLZ!!! wanna built mini Halo!
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Re: Roserin Transit Gate HVA

Postby Artasid » Wed Nov 06, 2019 2:10 am

That's actually a really nice use of the hollow 4x4 round plate Hyrdromancer. I may have to try building a few of these myself for my IO games. lol :lol:
Nicely done as always.
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Re: Roserin Transit Gate HVA

Postby The Hydromancer » Wed Nov 06, 2019 8:43 pm

Water is patient.
Water just waits.
Wears down the cliff tops, the mountains.
The whole of the world.
Water always wins.

http://www.flickr.com/photos/the_hydromancer/

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Re: Roserin Transit Gate HVA

Postby Vitoria » Wed Nov 06, 2019 9:14 pm

Fantastic build, as usual!

Your futuristic space structures are the best around!
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Re: Roserin Transit Gate HVA

Postby Artasid » Thu Nov 07, 2019 4:53 am

The Dead may outlast the Living, but those who never Lived outlast them all.
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Re: Roserin Transit Gate HVA

Postby The Hydromancer » Thu Nov 07, 2019 10:44 pm

Looks great! How's the stability feel? Did you feel you had to balance out the addons to the ring? I can't wait to unpack my bricks and seen if I have any rings on hand now!!
Water is patient.
Water just waits.
Wears down the cliff tops, the mountains.
The whole of the world.
Water always wins.

http://www.flickr.com/photos/the_hydromancer/

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Re: Roserin Transit Gate HVA

Postby Artasid » Fri Nov 08, 2019 12:52 am

The Dead may outlast the Living, but those who never Lived outlast them all.
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