Art of The Frame

Post your MFZ-inspired fiction and artwork for others to admire
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Re: Art of The Frame

Postby Vandrid » Fri Apr 27, 2012 4:59 pm

Hey guys sorry it has take. So long for these pieces, I just got some extra work on top of my normal job and have. O time for fun... I will try to get to the rest of the pieces when things calm down. I haven't forgotten, just delayed
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Re: Art of The Frame

Postby Ced23Ric » Fri Apr 27, 2012 5:06 pm

No one's gonna hound you for free artwork, good sir. Take your time! :)
Image Vesopia - An Ijad-controlled system, where SU and FC are still fighting.
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Re: Art of The Frame

Postby Ryujin » Sat Apr 28, 2012 9:31 am

I'll just borrow this thread for a moment while Vandrid's indisposed.

The Trilobite wrote:We--I mean, uh, I--also vote for the Ijad awesomeness!


Since Dukayn & Trilobite were asking, here's the lineart of the basic Scrambler model, with Joshua's permission:

Image

The Scramber, in its original form, was heavily influenced by human design aesthetics to go with the high amount of human-derived technology. Due to the nature of Ijad society, one should expect to see a wide variety in the shape, appearance & coloration of the okussh ceramite armour on Scramblers used by different Ijad groups.

In addition to the main weapons hardpoint located on top of the hull, there are several other locations which can function as equipment hardpoints. The spherical main weapon is a 'stingbeam,' colloquially known in some circles as the 'eyeball.' This may have arisen from the Ijad practice of decorating the weapon's housing with slogans or quotations in their native script, giving it a 'veined' appearance.
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Re: Art of The Frame

Postby calculus » Sat Apr 28, 2012 9:36 am

Coolness !
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Re: Art of The Frame

Postby Zero Revenge » Sat Apr 28, 2012 9:45 am

That is jaw-dropping.
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"Trite and boring."
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Re: Art of The Frame

Postby Mantisking » Sat Apr 28, 2012 10:46 am

Ryujin, that's fantastic. The line work reminds me of Tim Eldred's.
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Re: Art of The Frame

Postby MittenNinja » Sat Apr 28, 2012 11:38 am

Dude that is AWESOME.
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Re: Art of The Frame

Postby randolph » Sat Apr 28, 2012 12:57 pm

I am in awe. Also, woo, some Ijad script!
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Re: Art of The Frame

Postby Dukayn » Sat Apr 28, 2012 6:43 pm

That is really great stuff.
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Re: Art of The Frame

Postby Ryujin » Sun Apr 29, 2012 2:32 am

Thanks for the complements, guys. Speaking of which, if you have any suggestions on improvements to the design, I'd be happy to hear it. I've been thinking of revisions to the parts corresponding to the feet & toes, myself.

Mantisking wrote:Ryujin, that's fantastic. The line work reminds me of Tim Eldred's.


Yeah, Tim's a cool guy; he graciously let a friend of mine Q & A him recently.
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Re: Art of The Frame

Postby The Trilobite » Sun Apr 29, 2012 3:35 am

Ryujin wrote:...if you have any suggestions on improvements to the design, I'd be happy to hear it. I've been thinking of revisions to the parts corresponding to the feet & toes, myself.


I like the clean design and nice use of line weighting and big, white spaces inside the design. It looks sophisticated but not busy. Excellent work.

For the feetoes, may I suggest the 'whiskerwheel' concept? Michael Annisimov, whose site Accelerating Future is the first place I heard this idea, explains it this way:

...a "wheel" that consists of a bundle of tentacles, or "whiskers" which can lock together, become rigid, and behave like a solid wheel while moving over flat ground, but can unlock and independently articulate when moving over rougher terrain.


In wheel form, this might look like a basket made of woven cables, for example, or maybe a corrugated cylinder. In deployed form, it would look like a writhing bundle of awesome
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Re: Art of The Frame

Postby A YATES INDUSTRIALS » Mon Apr 30, 2012 1:05 am

o)-<|:
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Re: Art of The Frame

Postby Ryujin » Mon Apr 30, 2012 1:35 am

The Trilobite wrote:For the feetoes, may I suggest the 'whiskerwheel' concept? Michael Annisimov, whose site Accelerating Future is the first place I heard this idea, explains it this way:

...a "wheel" that consists of a bundle of tentacles, or "whiskers" which can lock together, become rigid, and behave like a solid wheel while moving over flat ground, but can unlock and independently articulate when moving over rougher terrain.


In wheel form, this might look like a basket made of woven cables, for example, or maybe a corrugated cylinder. In deployed form, it would look like a writhing bundle of awesome


Me likee, thanks. I think I'll implement a less tentacular version of the whiskerwheel concept for the feet. The fact that they can also function as manipulators pretty much sealed the deal.
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Re: Art of The Frame

Postby Joshua A.C. Newman » Mon Apr 30, 2012 11:27 pm

The ghanat, the animal traditionally ridden by Ijad in battle, that they ride inside the Scrambler, and that the Scrambler form mimics, has tree-climbing manipulators on the ends of its feet. Normally, they're just climby and groomy, but the Ijad use them as controls for their mobile frames, too.

Yes, it's an Ijad riding a ghanat riding a mobile frame.
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Re: Art of The Frame

Postby Zero Revenge » Tue May 01, 2012 12:05 am

What exactly is a ghanat?
Joshua A.C. Newman wrote:You guys can take my editorial comment in whatever way you like. This is it:

"Trite and boring."
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Re: Art of The Frame

Postby Ryujin » Tue May 01, 2012 2:50 am

Zero Revenge wrote:What exactly is a ghanat?


Quoting from the description on the Kickstarter:

The "Scrambler" (designated by the humans who first encountered it) is the basic Ijad mobile frame. It is designed in the form of a ghanat, a quadrupedal mammal-like animal common throughout the Ijad homeworld of Celiel. The movements of the frame map directly to the ghanat's own limbs, giving extraordinary coordination to the Ijad pilot attached to the ghanat's nervous system.


Personally, I'm picturing it as something like a sloth or spider monkey, but with a rounder body, no tail & more spiderlike movements.
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