MF0 Unit Cards

Post your MFZ-inspired fiction and artwork for others to admire
Forum rules
This is a game - This is fun - All your posts should reflect this

MF0 Unit Cards

Postby neoaez » Tue Aug 07, 2012 10:08 pm

Image
MF0 - Unit Cards - Full and Minimalist Versions - Released! by neoaez76, on Flickr

====RELEASE INFO====
Current version: 2012-08-19a-hires

The current version of the template can be found here.

Requirements:
MSE (Magic Set Editor)
Airlock font
Code39 font
7th Service font
Bionic Type font
Galant font
Realpolitik font
Vorpal font

INSTRUCTIONS:
1. Download the requirements.
2. Install the fonts in your OS.
3. Install MSE.
4. Once you install MSE and the required fonts, unzip the contents of the archive to the "data" folder where you installed MSE.

Please let me know if you encounter any issues with the template.

Enjoy!


====ORIGINAL POST BELOW====
Image
MF0 - Unit Card Mock-up: Front by neoaez76, on Flickr

A work-in-progress mock-up of a Mobile Frame Zero unit card.

Once the design is settled I plan on creating a template using the Magic Set Editor.

Still working on data that will appear in the bottom section below the unit name and model number. The dead space on the lower left will likely have a place for the manufacturer's logo and the company (squad) logo.

The back will likely have a place for details (fluff) about the various systems (make, model, caliber, etc...)

C&C about layout and content are welcome.
Last edited by neoaez on Sun Aug 19, 2012 2:39 am, edited 8 times in total.
neoaez
Young Gun
 
Posts: 34
Joined: Tue May 08, 2012 11:24 pm

Re: MF0 Unit Cards

Postby Mercutio » Tue Aug 07, 2012 10:34 pm

Sweet. Some days I feel like the only person using MSE for things that aren't CCG related. I've made cards for ICONS, Slasher Flick, and D&D 4E (back before all the C&D letters started flying)

I like the mockup. Will the central image will be an image tag so that users can select their own frame image to place in the card? The fonts you've chosen are very good. What are you going to do with the "flavor text" box? Will it be used for flavor text info like the pilot's name, etc?

I'm glad you're doing this. I had been thinking about doing it myself, but your mockup is much cooler than what I would likely have settled on. I'll be keeping track of this.
User avatar
Mercutio
Been Around The Block
 
Posts: 321
Joined: Sun Jul 01, 2012 1:15 pm
Location: Ocean City, NJ

Re: MF0 Unit Cards

Postby randolph » Tue Aug 07, 2012 10:43 pm

I, too, have used MSE for various projects, including D&D 4e. If that 4e-leadup enworld thread is still around, my template is linked in there.

What's the white box on top for?

I like the aesthetic a lot.
WangTech, Inc.
Inexorable. Progress.
Company Overview
randolph
Grizzled Veteran
 
Posts: 826
Joined: Fri Apr 20, 2012 2:10 pm

Re: MF0 Unit Cards

Postby neoaez » Tue Aug 07, 2012 10:52 pm

Mercutio wrote:Sweet. Some days I feel like the only person using MSE for things that aren't CCG related. I've made cards for ICONS, Slasher Flick, and D&D 4E (back before all the C&D letters started flying)

I like the mockup. Will the central image will be an image tag so that users can select their own frame image to place in the card? The fonts you've chosen are very good. What are you going to do with the "flavor text" box? Will it be used for flavor text info like the pilot's name, etc?

I'm glad you're doing this. I had been thinking about doing it myself, but your mockup is much cooler than what I would likely have settled on. I'll be keeping track of this.


Thanks. I do plan to setup the central image so that folks using the template can change the image.
As for the flavor text box, I was thinking:
1. Branch/Affiliation (TEM, TTA, Free Colonies, Ijad, etc...)
2. Company Name
3. Pilot Name
4. Class (Hardsuit, Standing Tank, etc...)
5. Dimensions

I'll probably leave a blank line so a funny quip or quote can be added, too.
Last edited by neoaez on Tue Aug 07, 2012 11:10 pm, edited 1 time in total.
neoaez
Young Gun
 
Posts: 34
Joined: Tue May 08, 2012 11:24 pm

Re: MF0 Unit Cards

Postby Mercutio » Tue Aug 07, 2012 11:00 pm

randolph wrote:If that 4e-leadup enworld thread is still around, my template is linked in there.
Yep, mine, too.

What's the white box on top for?
I think that's the frame's head.
User avatar
Mercutio
Been Around The Block
 
Posts: 321
Joined: Sun Jul 01, 2012 1:15 pm
Location: Ocean City, NJ

Re: MF0 Unit Cards

Postby Talusmouse » Tue Aug 07, 2012 11:17 pm

I would add d6W d6W so that all damage is tracked rather then just the systems we choose.
Talusmouse
Young Gun
 
Posts: 38
Joined: Mon Apr 16, 2012 10:39 am
Location: Clifton Park, NY

Re: MF0 Unit Cards

Postby randolph » Wed Aug 08, 2012 12:04 am

Mercutio wrote:
randolph wrote:If that 4e-leadup enworld thread is still around, my template is linked in there.
Yep, mine, too.

Waitaminnit.

You're that mercutio? Small world, heh. I'm also that randolph.

(Okay, so it sounds dumb now that I type it.)
WangTech, Inc.
Inexorable. Progress.
Company Overview
randolph
Grizzled Veteran
 
Posts: 826
Joined: Fri Apr 20, 2012 2:10 pm

Re: MF0 Unit Cards

Postby Dukayn » Wed Aug 08, 2012 3:21 am

Talusmouse wrote:I would add d6W d6W so that all damage is tracked rather then just the systems we choose.

Needs a spot for d8G and d8Rr as well
User avatar
Dukayn
Mod Team
 
Posts: 2817
Joined: Tue Mar 27, 2012 6:43 pm

Re: MF0 Unit Cards

Postby Mantisking » Wed Aug 08, 2012 8:52 am

These look really cool.

Talusmouse wrote:I would add d6W d6W so that all damage is tracked rather then just the systems we choose.
Dukayn wrote:Needs a spot for d8G and d8Rr as well

Maybe push the box at the bottom to the left?
User avatar
Mantisking
Mod Team
 
Posts: 4721
Joined: Sun Mar 25, 2012 11:17 pm
Location: Natick, MA, U.S.A.

Re: MF0 Unit Cards

Postby Mercutio » Wed Aug 08, 2012 10:46 am

randolph wrote:Waitaminnit.

You're that mercutio? Small world, heh. I'm also that randolph.

(Okay, so it sounds dumb now that I type it.)
Yup. I wondered based on your username.

Mantisking wrote:Maybe push the box at the bottom to the left?
I think that would break the aesthetic a bit. I wonder, since neither of those are actually systems, if they wouldn't be better over on the bottom left.
User avatar
Mercutio
Been Around The Block
 
Posts: 321
Joined: Sun Jul 01, 2012 1:15 pm
Location: Ocean City, NJ

Re: MF0 Unit Cards

Postby neoaez » Wed Aug 08, 2012 11:04 pm

Image
MF0 - Unit Card Mock-up: Front (v2.0) by neoaez76, on Flickr
Image
MF0 - Unit Card Mock-up: Front (v2.0) Alt by neoaez76, on Flickr

Thanks for all the feedback!

Changes:
* I've updated the layout to fit within playing card dimensions.
* Added spots for: d6W d8Rr d8G
* Added an area for the manufacturer's logo to the right of the model name/number. Ares-Kuan Technologies' logo is pictured on this card.

I'm still working out how to best use the bottom section. I've stuck some placeholder text there for now.
Ignore the faint traces of the white Xs behind the d6Rd and d8Rd . Those will actually be images you can choose if you don't put a system in one of those slots.

I think I'm close enough to finalizing the layout to begin making the MSE template.

Thoughts?
neoaez
Young Gun
 
Posts: 34
Joined: Tue May 08, 2012 11:24 pm

Re: MF0 Unit Cards

Postby Mercutio » Thu Aug 09, 2012 7:21 am

Thoughts?
Only good ones.

Seriously, good job.
User avatar
Mercutio
Been Around The Block
 
Posts: 321
Joined: Sun Jul 01, 2012 1:15 pm
Location: Ocean City, NJ

Re: MF0 Unit Cards

Postby neoaez » Thu Aug 09, 2012 6:32 pm

Image
MF0 - Unit Card Template Test: Front by neoaez76, on Flickr

Image
MF0 - Unit Card Stack by neoaez76, on Flickr

Created with the MSE Template. I'm hoping to release this soon.
neoaez
Young Gun
 
Posts: 34
Joined: Tue May 08, 2012 11:24 pm

Re: MF0 Unit Cards

Postby Mercutio » Thu Aug 09, 2012 7:05 pm

Nice. I'm looking forward to it. I love MSE for things like this.
User avatar
Mercutio
Been Around The Block
 
Posts: 321
Joined: Sun Jul 01, 2012 1:15 pm
Location: Ocean City, NJ

Re: MF0 Unit Cards

Postby neoaez » Thu Aug 09, 2012 10:25 pm

Image
MF0 - Unit Cards - Full and Minimalist Versions - Released! by neoaez76, on Flickr

I've completed the first version of the MFZ Unit MSE Template. It includes two styles: full and minimalist. This gives you two views of the same card data without having to create two versions.

The template can be found here.

Requires:
MSE (Magic Set Editor)
Airlock font.
Code39 font.

UPDATE: Seems I forgot the instructions in the ZIP. Once you install MSE and the required fonts, just unzip the contents of the archive to the "data" folder where you installed MSE.

Please let me know if you encounter any issues with the template.

Enjoy!
Last edited by neoaez on Sun Aug 12, 2012 4:33 pm, edited 2 times in total.
neoaez
Young Gun
 
Posts: 34
Joined: Tue May 08, 2012 11:24 pm

Re: MF0 Unit Cards

Postby LowestFormOfWit » Fri Aug 10, 2012 12:00 am

I got to say I'm more a fan of the "blueprint"-like shot in the first card rather than the CGI'd look of the latter iterations.
User avatar
LowestFormOfWit
Grizzled Veteran
 
Posts: 945
Joined: Wed May 02, 2012 1:58 am
Location: Buried in bricks, behind a closed door.

Re: MF0 Unit Cards

Postby neoaez » Fri Aug 10, 2012 10:15 am

LowestFormOfWit wrote:I got to say I'm more a fan of the "blueprint"-like shot in the first card rather than the CGI'd look of the latter iterations.


The cool thing about MSE and the supplied template is that you can use whatever image you want for the cards.
For my own cards, I am torn between the ray traced images and the blueprint versions.
neoaez
Young Gun
 
Posts: 34
Joined: Tue May 08, 2012 11:24 pm

Re: MF0 Unit Cards

Postby Mercutio » Fri Aug 10, 2012 12:54 pm

The only problem I ran into is that the CIA Code 39 font just won't work no matter what I tried. So I downloaded a different bar-code font from DaFont and fixed the style file for that font on my computer. The only other problem I noticed is that there isn't support for split-weapons in your icons, like a pistol that's d6Rd / d6Rh .


Tweaks I've made for $#@!$ and giggles:
I played with your accent images and added red, yellow, orange, green, and purple accents. Because of that I had to tweak some of the z layering. I was thinking of using the accent colors to help differentiate companies with a quick glance.

I also slaved the barcode to the model number field so that I only have to enter that data once.

I'm experimenting with other fonts for the flavor text field and seeing if I can't set up a filter for certain words.

I noticed that you have a word-list, but didn't do anything with it in the game- or stylesheet.
User avatar
Mercutio
Been Around The Block
 
Posts: 321
Joined: Sun Jul 01, 2012 1:15 pm
Location: Ocean City, NJ

MF0 Unit Cards

Postby neoaez » Fri Aug 10, 2012 1:45 pm

Thanks for the feedback.
I planned to offer other "accents" but hadn't yet tackled the z-order issue it would create.

I'll get the split weapon icons done tonight. I honestly forgot about them.

I'll check on the font issue. It's possible I lost track of which Code39 font I was using.

I'd also be interested to see how you slaved the barcode to the model# field.
neoaez
Young Gun
 
Posts: 34
Joined: Tue May 08, 2012 11:24 pm

Re: MF0 Unit Cards

Postby Mercutio » Fri Aug 10, 2012 1:57 pm

Code: Select all
card field:
   type: text
   name: unitmodelbarcode
   multi line: false
   show statistics: false
   editable: false
   script:
      if card.unitmodelnumber = "" then ""
      else card.unitmodelnumber
User avatar
Mercutio
Been Around The Block
 
Posts: 321
Joined: Sun Jul 01, 2012 1:15 pm
Location: Ocean City, NJ

Next

Return to Mobile Frame Fan Fiction

Who is online

Users browsing this forum: No registered users and 1 guest