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Mobile Frame Hangar • View topic - Total War Appreciation Tour

Total War Appreciation Tour

Show off and discuss your Mobile Frame designs

Total War Appreciation Tour

Postby Atavism » Tue Dec 27, 2016 2:57 pm

I'd like to thank everyone again for their participation in the Non-Combat Frame Challenge. I hope it was fun, and I hope it inspired you to build something new! I just want everyone to know that you certainly inspired me with your great submissions. I tried to re-create what I thought was everyone's strongest submission, repurposed for war (with varying degrees of success and fidelity), plus a few extras when I really liked something.


Luke_BMM

What would be the best weapon for a frame swooping by on a steep downhill course? Plasma swords, obviously. Capable of decapitating an enemy frame and melting your way out of an avalanche. Presented here in Mountain Dew sponsorship colors.



Blorf

Blorf's "Farmhand" design always lent itself to warfare customization. With it's Tomahawk inspired shape (IMHO) it had obvious mounts for missile pods, while it's harvesting claw and weed sprayer attachments could be renamed without editing. I tried to take it in a different direction with some armsuit-style mini arms and a little sleeker, less industrial look.



Artasid

I really liked Artasid's turtle. The big articulated cargo cage looked like a set of giant robot hands closing up whatever was on top. The big broad cargo area on top could have lent itself to a lot of applications (mobile frame drone airport?), and I really couldn't get rid of it without undoing the entire build. So, I decided this is the sort of thing that could get commandeered for wartime purposes, ditching the cargo cage for some tiedowns and a safety rail.



Vitor Faria

Vitor's VTOL is a great idea I could really see in action, and had just enough Twank architecture that modifying it was already old-hat to me. The rotors attached to a x4 body already pushed the box, so I ditched the articulation for a boxier, less agile look and attached the legs to an upside-down MKIII Tank turret.



Shades_Corvid

Great frames like this almost led me to exlude construction frames from the contest as well, since they so easily lent themselves to wartime use, but I couldn't be such a killjoy. I'm glad I didn't. I really love the Rhino, and could see why Shades felt the need to include a bunch of disclaimers about wartime use. It just looked solid and a battering ram melee system is always appreciated. A little more front armor and some more agile legs was all this baby really needed.



Starflower

This design did such a good job conveying its purpose. It was instantly recognizable as both a tardigrade and a camper. Little details like the awning over the window and the sub legs really added a lot of mileage to an otherwise blocky core. What to do with a frame meant to survive a variety of environments? Just keep armoring it, of course.



EvilGod

WHO WANTS TO DRINK FROM THE FIRE HOSE! Why not go with opposite day? A hose, a nozzle, and a tank in the back could just as easily hold exotic plasma fuel as it could H20. EvilGod's simple frame offered surprisingly little room for compromise due to the lack of attachment points on the "mailbox" piece. I wouldn't have thought of using the handle-plate pieces to make space like this, and I'll have to remember the trick in the future.



Soriansj

"The Question is not if I Can, but Only who will rise to Oppose ME!" Wreck-it-Rob had a lot of good details going for it. The crushing, steam-shovel inspired claw one one side, the wrecking ball on the other. I really loved the canister head (a style that doesn't get enough use), even though I ended up ditching it for a stag-beetle look when I needed more room for the comically oversized shoulder armor. I tried to preserve the basic ideas in the armaments, going with a Skrob "Armiger" fist and a slightly more technical wrecking ball.



Mantisking

Ok so this was fun, though I liked it better when I thought it had a plunger ( :lol: ). The use of the cleaning brush was a surprise, and I tried to replace its tools with similarish armaments, going with a kusari-gama arm (pull it in, like a vacuum, get it?) and a big huge grinder.


Starflower

The R-Katy was a nifty build that had a ton of room to expand, and it really needed to have stuff put in that bay. So I did! A certain lack of technic parts forced me to use weaker connections for the legs, and of course the all glass-front wouldn't do, and I added some vents for the missile system in the back... Ok a lot changed for a lot of reasons, but I'm glad I got to build one.



The Hydromancer

Arms for days indeed. Hydromancer's Scrap Dragon has an almost mixel like feel to its strange combination of industrial machinery and animal architecture. The steam shovel tail, wrecker arms, and billowing stack all combine for an wonderful, "Alice In Wonderland" construction site. I wanted to keep the squared off look of the original arms and add in some needed articulation, so I went with an old fusion-edge design, and with the LEGO Splitter Beast on my desk next to me...



Valtarshol

Valtarshol presented us with a case study in skeletonizing frames with an industrial variant of one of his previous frames. Unfortunately, that also meant it had a bunch of unusual parts I don't have. I tried to keep some of the more recognizable elements without just returning it to a jitterbox design.



Vitor Faria

This is just a seriously cool frame. The simple, understated chicken-walker legs will certainly solve problems for me into the future, and Vitor combines unexpected parts use (the propeller housing) with a strong command of structure and shape despite a very low part count. I tried to mess it up as little as possible to make it into a fighter-bomber styled frame, and I can't help but feel the slightly lower arms detract from the original look. Oh well.


Mercutio

This was an interesting design that prominently used a very strangely shaped piece. I really wanted to preserve the head protrusions, and it made me consider what they could even be for if this were a real-life mech. They'd have to be a sensor system of some sort, to project so far out, right? (...right...?) With that in mind I tried to keep them as a d6Y system by replicating the shape as best as I could with crystals (also Mantisking had just put up a picture of something that used them on the Discord channel, maybe I was primed). Since I had already committed to building around spot, I just went the rest of the way with a light scout design rather than original semi-industrial armed look.



Personzz~

Finally, Personzz~ presented us with a theme park mascot. To me the frame read not as an articulated, shark-headed mascot frame, but rather as a smaller frame wearing a shark costume. (The red dot would have been the cockpit "eye"). The shark element and arms were the mecha equivalent of a wacky-inflatable-waving-arm guy... shark. In that vein, I went for a smaller, complete frame with shark styling wearing a big articulated shark attack system that would work something like a scorpion's tail.
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Re: Total War Appreciation Tour

Postby EvilGod » Tue Dec 27, 2016 3:13 pm

wow
just wow
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Re: Total War Appreciation Tour

Postby Artasid » Tue Dec 27, 2016 3:42 pm

HOLY MOTHER POOP IN A PITA :shock: :shock: :shock:

It's amazing what kind of difference you can make to a frame with just a few flipped pieces.... We are not worthy.
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Re: Total War Appreciation Tour

Postby Vitoria » Tue Dec 27, 2016 5:52 pm

Haha, I predicted you would do something along those lines, but you went way beyond what I could imagine! :D

I love how they each are immediately recognizable as versions of our frames but still shine with your usual, personal style.

If you can take a suggestion, those would look great in a group shot!
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Re: Total War Appreciation Tour

Postby skrob » Tue Dec 27, 2016 7:08 pm

Wish I'd entered mine in time ;_;

These are amazing BTW.
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Re: Total War Appreciation Tour

Postby soriansj » Tue Dec 27, 2016 11:33 pm

Everything 2nded... Speechless and dumbfounded, otherwise... in all the good senses of those words.... wow!

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Re: Total War Appreciation Tour

Postby Atavism » Tue Dec 27, 2016 11:42 pm

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Re: Total War Appreciation Tour

Postby skrob » Wed Dec 28, 2016 1:18 am

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Re: Total War Appreciation Tour

Postby Vitoria » Wed Dec 28, 2016 7:13 am

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Re: Total War Appreciation Tour

Postby Starflower » Wed Dec 28, 2016 7:50 am

I just love what you've done with all these frames (and how!)
And this way everyone got a prize, really.
So great!
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Re: Total War Appreciation Tour

Postby Valtarshol » Wed Dec 28, 2016 10:31 am

Hah, nice! Excellent takes on all the submissions!

I'm really not surprised you didn't have parts for the Jitterbox, honestly, it's a mess. I tried to price one out and it averaged almost $35. Excellent job making it with significantly more conventional and available parts!
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Re: Total War Appreciation Tour

Postby personzz~ » Thu Dec 29, 2016 11:35 am

yee! awesome to see what you did with the shark, giving the long articulated giraffe neck imma bite you! and gratz everyone, it was awesome.
XD HAHAHAHA, of course, BOOM d8Ra
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Re: Total War Appreciation Tour

Postby Atavism » Sun Jan 08, 2017 7:00 pm

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Re: Total War Appreciation Tour

Postby Vitoria » Mon Jan 09, 2017 10:16 am

Woah, nice shielding and artillery piece! And that clear orange part really stands out!
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Re: Total War Appreciation Tour

Postby Atavism » Wed Jan 11, 2017 8:46 pm

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Re: Total War Appreciation Tour

Postby pepitosegrilla » Sun Apr 23, 2017 10:02 pm

I Like very much Personzz's frame (I assume the shark is there just because he can put it there :-D, but the frame is very nicely rendered. I also like Soriansj's one, it's right hand specially. And Vitor Faria's flying drone, I love those kind of builds
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