[SSC] Mixels season 6 bonanza

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[SSC] Mixels season 6 bonanza

Postby Lorc » Fri Dec 11, 2015 8:35 am

Another series of Mixels means another entry in the Single Set Challenge.

I’m not sure if it’s my imagination, but in general this season’s mixels seem to have more parts than previous seasons and more useful parts too. I'm especially fond of the Munchos, but even the Weldos tribe is still leaps and bounds ahead of the Glowkies from a couple of seasons back. More than any past season I reckon a new player could make respectable company solely from these Mixels.

By the way, I feel a little guilty that so much of my posting here has been Mixel SSCs. I promise that I have a new company of "proper" frames in the works too.

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Horncrab” Stealth salvage crawler (941550 Slusho)

If you like to buy mixels for parts, steer clear of this one. Even with the Nixel it’s a pretty shoddy inventory. I suspect that the two wings and three 2*4 “cradles” used up most of the parts budget - all pieces that are useless for frames (unless you’re MantisKing). Lots of cheeses and studs, but they’re in transparent green. Spherical eyes. Few slopes. Handful of joints. Bleagh.

I assumed I’d be using the wings as legs and took a couple of cracks at that, but the results were not good – not enough parts to make a good body. It’s only when I started playing with the cradles that I came up with this woodlouse-like body shape. It’s still a bit of an odd duck, but it’s the first frame I’ve ever managed to use an eyeball on.

Systems aren’t obvious here. The manipulator claws will have to be a melee system and the eyeball a yellow dice. My inclination is that the back vanes are two ECM systems and that the frame is fielded as a mobile ECM station.

The Ijad Horncrab’s low profile and powerful countermeasure systems makes it a frustrating target for enemy frames. Horncrabs take point, shielding and spotting for the rest of their company. After a fight it also functions as a salvage frame and in a pinch its manipulators can pluck the systems from a live frame as easily as from a wreck.

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Samsa” Mobile striker (41549 Gurggle)

Good set of joints here. Two of the long three-part ball jointss (but you can always remove the awkward middle joint). Two 2*1 brackets, two lampholders and a decent set of clip joints. The standout parts are the big wedge plate/shells - large for a frame part, but good for shields, carapaces and stations. Nothing else interesting - lots of simple flat plates.

Much to my surprise, those awkward long mixel joints have put in some work. Those big jump jet/wings make this guy look pretty distinctive I think you’ll agree. I’m happiest with the legs – they look powerful and insectile to me with those big thighs and back-angled feet. And if you find him a little unstable on the table there’s two unused 1*4 plates that could turn the little feet into skis. The arms are a little cheat – pretty much vanilla mixel arms, but hopefully they don’t stand out too much.

Two direct fire weapons and two movement systems - it can still scoot with just one wing.

The Samsa is practically designed for dramatic entrances and the pilots have a reputation as showboaters, kill-stealers and glory hogs. Other pilots tend to ignore them, pretending not to hear their wild boasts and sitting far away in the canteens.

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Megare” Long-range support frame (41548 Dribbal)

A good number of green bows here, including occasionally useful 3*1s. Four mixel joints is more than usual for this wave. Once again the cheese slopes and studs are transparent and mostly useless for frame-building. Four green headlight bricks are nice (two dark green “true” headlights, two lime 1*1 bricks with side studs). The most interesting elements are the magnifying glasses and the green crystal, but they’re very… specialised in their applications.

Pleased with the torso design here. There’s an interesting shape to the cockpit area that makes it look a little less brick-like. Happy that the magnifying glasses lined up. The legs and cannon are pretty standard.

Systems are seldom so easy to call. A single artillery-range cannon and two spotting lenses are 1rA and 2Y. The darker green section is prominent and removable so could be a blue dice if you want to pad your system count.

The Megare was one of the earliest frame designs, with far superior firepower and mobility compared to conventional artillery. In its day it was cutting edge, but in the end it couldn’t compete with dedicated frame-vs-frame designs. Nowadays it only ever sees service in a support role, its prototype weaponry replaced with a standard-issue cannon.

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Walleye” Hazardous environment explorer (41552 Vaka-Waka)

This mixel came with a lot more pieces than I was expecting. Good ones too – the highlights are eight 2*1 bows, two headlights and four clips. And all the lovely slopes and bows are in the same colour, great for consistency. The mixel joints and hinges are nice but on the large side for frame building, even if they worked out ok here. So not a complete pieces resource on its own, but an excellent way to supplement an existing collection if you want to deck your frames out in purple. Favourite set of the wave so far.

I think this is the first time I’ve been able to make a proper humanoid-shaped frame from a mixel – two legs that bend in the right direction and arms rather than mounted guns. Chunky legs born from necessity, but all those purple slopes and bows allowed for a lot of hull-shaping on the frame. After that the arms practically built themselves. Those paws made me think “bear” but when I gave it its “eyes”, that worked with the banded armour to give it a strong crustacean vibe.

Obviously two melee systems. I’d run it with one blue dice (I like to reserve double blues for literal shields) but I wouldn’t quibble against an opponent who said it was two. Pop off some of the purple bows for each blue dice lost. And I reckon the eyes are prominent enough to give it one yellow. One or both of the arms could be rebuilt into rocket pods if you’d rather a ranged combat frame.

The Walleye was made for planets with extraordinarily deep atmospheres where the pressure would crush a normal frame. Gasses so thick that you need specialised systems to see more than a few metres and ranged combat is wishful thinking. But frames are versatile and walleyes sometimes get deployed on standard-type planets where those environmental adaptations prove useful in a different capacity.

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Placebo” Scout gunpod (41551 Snax)

Same problems as Slusho here. A few very large, unique parts and not much to hold them together. Only two bows and three cheese slopes. This is a set to avoid unless you have a cunning plan for those pink rings and purple domes. And to be fair, I bet they could make for some cool stations. Its saving grace is the number of 2*1 brackets: three overhangs in lilac and three underhangs in black.

There’s so few parts here that any frame design surely had to be built around the rings and domes. Could they be wheels? VTOL jets? I went for a walking pod, which looks a bit more Macross than MFZ. With so few pieces to work with, the legs were the hardest part. Those white leg spikes were a last-minute test with leftover pieces that ended up being one of my favourite features. It’s by no means a versatile set, but for all my moaning it’s a frame shape that I’d never have considered if given full parts freedom.

Armaments are a direct fire launcher and SSR. The side domes could be yellow systems or blue depending on your inclination. I’ve already done one ECM frame this wave, so I’ll say this particular one has radar domes. You could also say the SSR is an artillery-range mortar.

Designed for long-range reconnaissance and strategic intelligence, this frame wasn’t intended to see front-line combat. Nevertheless it’s versatile enough to function as a competent battlefield spotter.

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Hermit” soldier (41552 Berp)

Although this is yet another mixel built around a large piece of dubious use (seems to be the theme of this wave), the rest of the set is pretty handy - and it’s a nixel set too. Four of the new 2*1 with bar at both ends. Eight clips of two different kinds, four bows, four of the “double cheese” slopes and an interesting ring piece with four clips. I’ve not seen many grills in purple either and this has four. The two ball joints are the less-useful cross-pin style, but they have their place. And of course four mini-fig cherries, if you can come up with a use for those. All in all this seems a strong buy.

First thought: Some kind of armoured skirt? Second thought: hermit crab! I’d wanted to avoid using the same arm arrangement as the original mixel - seems like cheating – but there’s not a lot of plates for holding it together otherwise. Lots of part shuffling to balance the legs and at the end of the day we have something close to a scrambler and the lilac bucket found a use. For the first time this wave we have enough leftover pieces for a station. I’m not sure what it is, but at least it looks like a something.

A complete soldier frame. One direct fire gun (red) with detachable scope (yellow). Four legs (green, pop one off for damage) and a big carapace (blue, pop off the inverted slopes to show damage). If you wanted a company of playable and presentable Ijad frames on a budget then a handful of this set would provide you with frames and stations both. Just scrape some parts together for SSRs and station-capture flags. Very impressed with this set’s output.

This new Ijad frame had baffled human analysts. The prominent shell provides excellent protection against flanking attacks. However the fixed forward gun makes it unable to retaliate without exposing the (relatively) unarmoured front. It’s currently unknown whether the design is inspired by an unknown Ijad host or based on some alien tactical doctrine. Certainly it’s proved no less effective than the traditional Scrambler.

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Chessman” light gunner (41545 Kramm)

Lovely curved pieces here. Three of the “tall” 1*1 curves that I used to use in all my frame designs, and two large ones that are probably too big for anything but stations. Only two ball joints, and 2*2 plate ones at that. A few black clips. A lot of bricks in this set, four each of 2*1 yellow bricks with holes and 2*1 brick-patterned - would be good for scenery. Three 2*2 round bricks and two big ugly rock “lids”. Not great for frames.

Hardest thing to build was the gun. Lots of pieces looked like they’d make for a nice weapon, but were just too big. Not even enough studs to turn them into convincing rocket pods. A shortage of joints also meant the gun needed to be built directly into the chassis. Those curve plates made for some nice shaping at the front at least – the checkerboard arrangement was a bit of an experiment and I’m still not sure if it was a success. On the bright side, TWO identical stations to accompany this frame. They’re nothing exciting, but two stations from spare pieces is pretty good going for a mixel.

Systems are a direct-fire gun, yellow sensor pod and blue removable top plate. The gun’s long enough that you could field it as artillery, but single-yellow is silly with artillery guns and I couldn’t come up with anything convincing for the second yellow dice.

Named after its distinctive checkerboard cockpit, this frame is a bit of an oddity. Clad in heavy armour but not enough firepower for a true assault frame. It saw some success in urban combat where heavy armour is rare, but most of these frames ended up scrapped for parts.

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Strawman” industrial loader (41547 Wuzzo)

If you’re short on light grey studs then this is your mixel; It comes with a LOT of them. Otherwise unexceptional. Long 2*3 slopes are tricky to use, but it does have two 1*1 bricks with studs on two sides. This is the set with King Nixel so you get a scattering of bonus parts – various clips and bars and a pearl-gold crystal.

I’m so fed up of ball joints on 2*2 plates. The foot assemblies come courtesy of King Nixel. There’s the suggestion of a rollcage on this frame which is cute. The floodlight was initially mounted centrally, but then it looked like eyes and the colour scheme made the whole thing look like Wall-E. Spare pieces made a mediocre station – some kind of drill?
Systems are two melee weapons and one yellow dice for the floodlight.

No doubt someone somewhere has bolted guns onto one of these and taken it into a fight, but this particular example is a simple industrial loader. It picks containers up and it puts them down again. Its special features are floodlights so you can pick containers up and put them down in the dark. If your life depended on it you could use those arms to bash something, but it would ruin the connector clips and then you wouldn’t be able to pick containers up or put them down any more.

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"Dogbeard" junker (41546 Forx)

The centrepiece parts are the half-rock, two grey bananas and the chain. The rock is the lower half, so if you buy two of this set and one of Kramm you can make two complete rocks. The chain is just short enough to be useful for a frame I reckon, and I’m sure somebody will find a creative use for those bananas. For frames we have two precious lamp-holders, three yellow headlight bricks and a scattering of other SNOT, a chub chestplate and quite a few clip-and-bar pieces. Three inverted 2*2 slopes and three of those 2*2 corner-shaped bricks. Six yellow bows. Not a bad set for parts really.

This set was the hardest to make a frame from this wave. It seemed like there was always almost but not quite enough parts. Perhaps I just didn't have the right inspiration. Very blocky with silly feet so I tried to give it some character with a Mad Max theme. The station is some kind of fuel pump/storage.

This is a barebones frame with one direct fire gun. The front slope could be defense system if you like.

This frame belonged to some idiot who thought owning the only frame in the town could make him tyrant king of their backwater settlement. No amount of spikes and chains could disguise the fact that this just a modified hauler frame; basically a tractor on legs. The would-be pilot was run out of town when the junker stalled mid-rampage.
Last edited by Lorc on Mon Dec 14, 2015 6:26 pm, edited 2 times in total.
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Re: [SSC] Mixels season 6 bonanza

Postby Mantisking » Fri Dec 11, 2015 10:34 am

Damn, dude, these are hutching awesome.
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Re: [SSC] Mixels season 6 bonanza

Postby Jay Biquadrate » Fri Dec 11, 2015 11:41 am

OK. These are just too good.

I saw them on Flicker and had the same thoughts that I usually do with a SSC. "That's nice." "Oh, clever parts use." and "Good compromise, I'd love to see that with about twice as many parts." The Chessman, Megare and Samsa stood out from the rest of the pack at first glance. The Samsa in particular since I'm working on a series of frames with essentially the same leg configuration (except on a larger scale). Then a I came to the hangar too post some kudos, got a second look on the bigger screen and...

WOW! Hutching fantastic! I would field these today, with no changes, no questions asked. They're that great.

You're right, some of the systems might need some tweaking, but every, single, frame is packed with sweet details. The double magnifiers and half-plate gap on the front of the Megare. The freaky mandibles on the Horncrab. The Hermit would be a good quad even if it wasn't SSC, and that station is great! I love the feet and floodlights on the Strawman. And the Dogbeard is all-around solid for a very slim selection of parts.

The Walleye in particular got a very long second look from me. There's a lot of awesome packed in that little package. And, looking again at the Placebo those legs look amazing.

I'll say it again, really, really great effort. This should been proof enough for anyone that you don't need to spend a lot of money to get great looking, effective frames as a new player.
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Re: [SSC] Mixels season 6 bonanza

Postby NinjaLegendDoom » Fri Dec 11, 2015 11:43 am

All of these look incredible! My personal favorite is the Chessman. He looks like something out of Battletech.
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Re: [SSC] Mixels season 6 bonanza

Postby VitorFaria » Fri Dec 11, 2015 11:51 am

The Samsa might be the best SSC I've ever seen!
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Re: [SSC] Mixels season 6 bonanza

Postby spacemonkey » Fri Dec 11, 2015 12:27 pm

VitorFaria wrote:The Samsa might be the best SSC I've ever seen!
I second that but I'm pretty impressed by the Walleye and Strawman as well but they're all really well done. :)
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Re: [SSC] Mixels season 6 bonanza

Postby Mantisking » Fri Dec 11, 2015 12:36 pm

Lorc wrote:Image
Horncrab” Stealth salvage crawler (941550 Slusho)

If you like to buy mixels for parts, steer clear of this one. Even with the Nixel it’s a pretty shoddy inventory. I suspect that the two wings and three 2*4 “cradles” used up most of the parts budget - all pieces that are useless for frames (unless you’re MantisKing). Lots of cheeses and studs, but they’re in transparent green. Spherical eyes. Few slopes. Handful of joints. Bleagh.

I assumed I’d be using the wings as legs and took a couple of cracks at that, but the results were not good – not enough parts to make a good body. It’s only when I started playing with the cradles that I came up with this woodlouse-like body shape. It’s still a bit of an odd duck, but it’s the first frame I’ve ever managed to use an eyeball on.

Systems aren’t obvious here. The manipulator claws will have to be a melee system and the eyeball a yellow dice. My inclination is that the back vanes are two ECM systems and that the frame is fielded as a mobile ECM station.

The Ijad Horncrab’s low profile and powerful countermeasure systems makes it a frustrating target for enemy frames. Horncrabs take point, shielding and spotting for the rest of their company. After a fight it also functions as a salvage frame and in a pinch its manipulators can pluck the systems from a live frame as easily as from a wreck.

I think I can get that design to stand on two legs. I'm going to have to buy another one of these and give it a test run this weekend.
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Re: [SSC] Mixels season 6 bonanza

Postby darksyntax » Fri Dec 11, 2015 1:30 pm

Outstanding builds! All are very finished (which is hard to do on SSCs) and most have some great NPU for beginners to learn from (the whole point of SSCs): several nice leg configs and system ideas.

I hope to have time to dig into these sets myself soon.
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Re: [SSC] Mixels season 6 bonanza

Postby Pippi Shortstack » Fri Dec 11, 2015 7:35 pm

I really like the Chessman, but these are all great!
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Re: [SSC] Mixels season 6 bonanza

Postby Lorc » Mon Dec 14, 2015 6:22 pm

Wow, I wasn't expecting so warm a reception. There's some really kind words here; thanks. And it's amazing to me that every frame seems to have a fan or two - even the ones I was so-so on.
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Re: [SSC] Mixels season 6 bonanza

Postby Hackjob » Tue Dec 15, 2015 10:16 am

Fantastic work Lork! There are some truly great SSC builds here. All really good but the Samsa, Placebo, and Chessman are my faves. Some really creative systems too, like the magnifying glass spotting system, and the guns on the Placebo and Hermit (also excellent use of the tub!).

It's not all good though, now -thanks to you- I have to go buy all these sets! :lol:
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Re: [SSC] Mixels season 6 bonanza

Postby Lorc » Sat Jan 02, 2016 4:31 pm

After seeing DarkSyntax's amazing Weldos SSC frames, I was inspired to redeem my least favourite of this batch.

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I call it the Brigadier. Not perfect, but leagues ahead of the tractor-with-legs that it used to be.

That was not an easy build. It always seemed to be just one or two pieces shy of I wanted. I'm glad it kept the mad max/junkyard look with that removable shoulder armour. I wouldn't normally give an SSC frame empty manipulator arms, but it seemed to need them, and they're a place to add extra systems if you're free-building.

Stats are a single artillery weapon and one blue dice. I toyed around with a few things that could be yellow systems, but there weren't enough pieces to make two convincing yellow systems and it's silly to put one yellow on an artillery frame.
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Re: [SSC] Mixels season 6 bonanza

Postby darksyntax » Wed Jan 13, 2016 2:53 am

The Brigadier has a scary gladiator look to it.

I made a point of not looking back at your Series6 SSCs while I was working on mine. Now that I'm done I realize how close my 41552 was to yours; it's different, but some similar elements. Great minds... or subconcious channeling? Also, I have a better appreciation for the legs on your 41547, 41549 & 41551.
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