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Mobile Frame Hangar • View topic - Lockon

Lockon

Show off and discuss your Mobile Frame designs

Re: Lockon

Postby KungFujiApple » Fri Mar 16, 2018 10:02 am

Artasid said it well, this frame rocks the casbah! First of all that color scheme is dynamite. Really well balanced between the grey and black base, green main color, and yellow highlights. The blue eye is a perfect contact that ties it all together. This Lockon design also has a very smooth finished look to it. That shield does give it an Egyptian feel, which only adds to the coolness. Terrific job, love it! :D
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Re: Lockon

Postby Aardvark17 » Sat Mar 17, 2018 11:03 am

That color scheme is quite interesting, I wouldn't have thought of yellow and lime going together that well, but it looks phenomenal!
Cool use of printed parts, nice systems, and whatever those grey cylinders on the back are, I dig them.
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Re: Lockon

Postby Vitoria » Sun Mar 18, 2018 4:30 pm

Thanks, a lot, guys!

The yellow 1x4 printed tiles are from the N1 Starfighter from 1999 and the cylinders are meant to convey a Heavy Gear style V-engine.
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Re: Lockon

Postby Blorf » Wed Mar 21, 2018 9:52 pm

How old are those 1×1s with four boxes them? I've got some white ones like that in my old collection. Yours appear to be in great shape.
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Re: Lockon

Postby Vitoria » Thu Mar 22, 2018 8:07 pm

Thanks!

Those are from Aquazone, so yeah, quite old!
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Re: Lockon

Postby Vitoria » Wed Apr 04, 2018 8:19 pm

So I bought a few Jovian Chronicles books and decided to give a Lockon a Pathfinder inspired look. I didn't have enough matching light-blue parts, so I gave it a white and orange, Retalliator style, color scheme.

d6Rd d6Rd Forearm-mounted Cannon
d6Y Radar Dish
d6W d6W
d8Rr d8Rr

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Re: Lockon

Postby KungFujiApple » Mon Apr 23, 2018 2:00 am

Do you know one of the things that I love about the Lockon design? It never gets old. It just works so well, new flavors, new skins, a tweek here and there, and something new and awesome comes out. This Pathfinder inspired Lockon design does not disappoint. Always love seeing what comes next :)
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Re: Lockon

Postby Vitoria » Mon Apr 23, 2018 9:14 pm

Thanks, man, I never get tired of building those!
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Re: Lockon

Postby cyberkirbyv2 » Wed Apr 25, 2018 5:21 pm

97A39802-7A6F-406D-A69B-05E52F2254AA.jpeg

5647D118-4523-4DF4-BFFF-CFE53E4578C0.jpeg

029F303C-21B6-4F41-A382-A37F331C306D.jpeg

Decided to try my hand at a more scouting/mobility oriented variant of the Lockon, eschewing unnecessary things like “armor” and “guns” for a set of foot-mounted boosters, a pair of, ahem, “fusion” sabers, and a comm pack mounted on the rear for sending intel back to it’s comrades. I had to make some changes to the frame because I’m strapped for parts, but it should still do somewhat well?
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Re: Lockon

Postby Vitoria » Wed Apr 25, 2018 9:45 pm

Awesome!

Interesting variation on it, the different limbs give it a complete new flair. I really like the comm pack, nice and compact!
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Re: Lockon

Postby cyberkirbyv2 » Wed Apr 25, 2018 9:57 pm

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Re: Lockon

Postby Andifferous » Sat Apr 28, 2018 7:53 pm

Oooh, I wasnt sure if it was okay or not to post our own variations on this thread. Seriously this is a great design to work with, especially the Mk III, very sturdy and easy to get great poses out of. Here's some that I've been working on for a while, wound up going for more of an "Armored Core" type look.

The core frame:
by , on Flickr

A pretty general purpose loadout
by , on Flickr

Fast boy
by , on Flickr

Heavy weapons guy
by , on Flickr

The gang's all here
by , on Flickr

I may be a little too into desert units...
(EDIT: fixed image links)
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Re: Lockon

Postby Aardvark17 » Sat Apr 28, 2018 9:09 pm

Dang man, these look SICK!
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Re: Lockon

Postby M4DH4TT3R » Sat Apr 28, 2018 10:37 pm

I agree with Aadvark...SICK!
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Re: Lockon

Postby KungFujiApple » Sun Apr 29, 2018 7:13 am

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Re: Lockon

Postby Vitoria » Sun Apr 29, 2018 8:42 pm

I can confirm that those are, indeed, SICK!

Being more specific, those are some killer chests, and all around great armor! Loved how detailed they look while still keeping the parts count low!
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Re: Lockon

Postby M4DH4TT3R » Tue May 01, 2018 12:50 am

Have you done something different to the torso???
Would love to see a break down.
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Re: Lockon

Postby Andifferous » Wed May 02, 2018 9:08 pm

Wow! Thanks for all the positive feedback!

As per request, here's a breakdown of the torso. Mechanically it really isn't anything different, just used some different plates and stuff to bulk it out a bit, but under it all its exactly the same as a regular Lockon Mk III.
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Re: Lockon

Postby M4DH4TT3R » Wed May 02, 2018 9:27 pm

Thanks for that! Must have been a trick of the light.
I had my own go based on your take...will post soon, if I get round to it.
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Re: Lockon

Postby Vitoria » Mon May 21, 2018 10:26 pm

I've been playing Garrison Archangel a lot lately, so I decided to make a build inspired by in the game!

The SMG is mostly something I took from Darksyntax, but backwards, and the leg structure is mostly from my previous Lockon Ravager, under all that armor.

Here it is with its ludicrously game illegal load-out:

d6Rh d6Rh d8Rh Dominus Sword
d6Rd d6Rd Sub-Machine-Gun
d6Y Head Comms Antenna
d6G Leg-Mounted Thrusters
d6B d6B Reinforced Leg Armor plating
d6W d6W

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by , no Flickr

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