XF-14 Copperhead

Show off and discuss your Mobile Frame designs

XF-14 Copperhead

Postby MittenNinja » Sat Apr 14, 2012 5:47 pm

Image

Still a WIP. Thoughts?
The Transit Gate: A MFZ Podcast
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: XF-14 Copperhead

Postby Ced23Ric » Sat Apr 14, 2012 6:15 pm

This is one sexy frame, good sir. I like what you're cooking up there.
Image Vesopia - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: XF-14 Copperhead

Postby Wadmaasi » Sat Apr 14, 2012 10:14 pm

Ced23Ric wrote:This is one sexy frame, good sir. I like what you're cooking up there.

Those are pretty close to my thoughts as well.
Wadmaasi
Been Around The Block
 
Posts: 263
Joined: Wed Apr 04, 2012 11:39 pm

Re: XF-14 Copperhead

Postby MittenNinja » Sun Apr 15, 2012 11:10 am

Thanks guys. SO far i've brought the arms a bit closer to the torso and moved them off the clips and onto the main torso. It's a little more cohesive. I still have to try to hide that t-piece though.
The Transit Gate: A MFZ Podcast
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: XF-14 Copperhead

Postby Ced23Ric » Sun Apr 15, 2012 1:21 pm

What about a 1x3 and some other stuff instead of the 1x2 "butt"-plate you have right now to cover it up?

Edit: What about a 1x2 pronged plate with 1 2x1 pronged plate stuck to it facing forward, with a radiator grill?

Image
Image Vesopia - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: XF-14 Copperhead

Postby schoon » Sun Apr 15, 2012 1:55 pm

Very nice! I like the low-slung head and big shoulders.

The hip joint with the pneumatic piece is a bit too exposed for my taste, though.
User avatar
schoon
Site Admin
 
Posts: 580
Joined: Sun Mar 25, 2012 5:57 pm
Location: Oakland, CA

Re: XF-14 Copperhead

Postby Ced23Ric » Sun Apr 15, 2012 2:11 pm

Tried to reverse-engineer your frame there in LDD to show it in cohesion, although I goofed up the arms.

Image
Image Vesopia - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: XF-14 Copperhead

Postby MittenNinja » Mon Apr 16, 2012 12:32 am

schoon wrote:Very nice! I like the low-slung head and big shoulders.

The hip joint with the pneumatic piece is a bit too exposed for my taste, though.


I agree. I've got a few ideas I want to try out to try and remedy that.
The Transit Gate: A MFZ Podcast
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: XF-14 Copperhead

Postby potsticker » Mon Apr 16, 2012 6:43 am

MittenNinja wrote:Still a WIP. Thoughts?


I really like the t-pipe in the center, flanked by the two fang pieces. It creates a really nice shape in the center of the frame.
User avatar
potsticker
Talkative
 
Posts: 115
Joined: Mon Apr 09, 2012 3:53 pm
Location: Bay Area, CA

Re: XF-14 Copperhead

Postby The Trilobite » Mon Apr 16, 2012 8:32 am

There's a nice vibe going on here: the high shoulders and low-slung viewport create an air of stalking action. I agree with Potsticker about the centerpiece; I don't think seeing the T-piece detracts from the frame. I also like the repeated grill shape across the frame: it seems to tie in with the long arms for a complete look.
"What do you put on your head to see all this stuff?"
--Just one of many questions raised by Porcelain Llama Theater.

My Johari Window
User avatar
The Trilobite
Grizzled Veteran
 
Posts: 554
Joined: Wed Mar 28, 2012 10:36 am

Re: XF-14 Copperhead

Postby Dukayn » Mon Apr 16, 2012 9:13 am

The t-pipe makes it look like he left his fly undone :-P
User avatar
Dukayn
Mod Team
 
Posts: 2819
Joined: Tue Mar 27, 2012 6:43 pm

Re: XF-14 Copperhead

Postby MittenNinja » Mon Apr 16, 2012 10:05 am

Here's the next iteration.
Image

I brought the shoulders in and down a bit (not sure if I'm going to keep that there), and covered up the t-piece.
The Transit Gate: A MFZ Podcast
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: XF-14 Copperhead

Postby Talusmouse » Mon Apr 16, 2012 11:08 am

I like the new look. It's better (in my opinion) then your first design, it seems to fit better with the other designs this way. My main issue is the posture, all the other mechs looking like their hunched over and this one seems to lack that.

edit: Went to look at the pictures again. I think differing perspectives are throwing me off.
Talusmouse
Young Gun
 
Posts: 38
Joined: Mon Apr 16, 2012 10:39 am
Location: Clifton Park, NY

Re: XF-14 Copperhead

Postby Wadmaasi » Mon Apr 16, 2012 1:37 pm

I kind of liked the lower cockpit in the first iteration, but the newest one is still very slick-looking.
Wadmaasi
Been Around The Block
 
Posts: 263
Joined: Wed Apr 04, 2012 11:39 pm

Re: XF-14 Copperhead

Postby MittenNinja » Mon Apr 16, 2012 1:56 pm

Talusmouse wrote:it seems to fit better with the other designs this way.


This I agree with very much. I think that's what was bugging me about the first one.

Talusmouse wrote:My main issue is the posture, all the other mechs looking like their hunched over and this one seems to lack that.

edit: Went to look at the pictures again. I think differing perspectives are throwing me off.


Yeah, the perspective is slightly different. It does stand a bit straighter, but not by a whole lot.

Wadmaasi wrote:I kind of liked the lower cockpit in the first iteration, but the newest one is still very slick-looking.


I liked the angle of the first one more, but I think i like the positioning of this better. Too bad I can't have both :(
The Transit Gate: A MFZ Podcast
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: XF-14 Copperhead

Postby Dukayn » Mon Apr 16, 2012 6:42 pm

Sexy
User avatar
Dukayn
Mod Team
 
Posts: 2819
Joined: Tue Mar 27, 2012 6:43 pm

Re: XF-14 Copperhead

Postby MittenNinja » Tue Apr 17, 2012 11:48 am

Image

Spent a few hours fiddling and this is what happened.
The Transit Gate: A MFZ Podcast
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: XF-14 Copperhead

Postby Ced23Ric » Tue Apr 17, 2012 12:06 pm

You're losing her, chief. Don't like the new shoulders at all and wish the old ones back. :(

Center torso looks more ... blocky, less sleeky than before.
Legs needed the radiator grill piece to look longer (vertical stripes). Now he looks like he has thunder thighs.
New cockpit angle kills what made the inital design - the lower and menacing prowling stature.
Image Vesopia - An Ijad-controlled system, where SU and FC are still fighting.
"The moon will guide you on your path when the sun long has set." - Trinity Of-The-Many.
User avatar
Ced23Ric
Old Guard
 
Posts: 1681
Joined: Thu Apr 12, 2012 3:07 pm
Location: Berlin, Germany

Re: XF-14 Copperhead

Postby MittenNinja » Tue Apr 17, 2012 12:16 pm

Ced23Ric wrote:You're losing her, chief. Don't like the new shoulders at all and wish the old ones back. :(

Center torso looks more ... blocky, less sleeky than before.
Legs needed the radiator grill piece to look longer (vertical stripes). Now he looks like he has thunder thighs.
New cockpit angle kills what made the inital design - the lower and menacing prowling stature.


All in the name of experimentation! I think the one thing I really like about this version is how the shoulder guns look. It is a bit stumpy and blocky, but not all frames have to look super sleek.
The Transit Gate: A MFZ Podcast
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.
User avatar
MittenNinja
Old Guard
 
Posts: 1360
Joined: Sun Mar 25, 2012 11:38 pm
Location: St Paul, MN

Re: XF-14 Copperhead

Postby Wadmaasi » Tue Apr 17, 2012 12:39 pm

NEEDS MORE DAKKA oh wait, you just gave it more dakka. Never mind, carry on!

Overall I still like the original iteration best. That said, of course it's your frame and you get to do whatever you want with it! Just please don't take down the evolution pictures 'cause I may try and rebuild the first one some day.
Wadmaasi
Been Around The Block
 
Posts: 263
Joined: Wed Apr 04, 2012 11:39 pm

Next

Return to Frame Designs

Who is online

Users browsing this forum: No registered users and 11 guests