Single Set Challenge: 41506, 41507, 41508

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Single Set Challenge: 41506, 41507, 41508

Postby darksyntax » Tue Mar 04, 2014 7:54 pm

Next up in the Mixels Single Set Challenges line up are the Electroids. The goal was a frame (and a station if possible) from each set. As I've been in a bit of a rut with chickenwalkers and Mef82 had already done a nice humanoid from 41507, I decided to see if I could do quads from all three sets. I managed quads from two of the three and a rather nice 'walker from the third. Sadly no stations though.


MFZ-41506 "Teslo"
d6W d6W d6Ra d6Ra d8Ra d6B d6G (dual howitzers, armor, quad)

MFZ-41507 "Zaptor"
d6W d6W d6Rh d6Rh d8Rh d6B d6G (taser w/ cap bank, booster rockets, armor)

MFZ-41508 "Volectro"
d6W d6W d6Rd d6Rd d8Rd d6B d6G (dual beam arrays, armor, quad)

- I built 41506 first. I couldn't get a quad out of 41507 so let the bricks flow and ended up with a 'walker. When I inventoried the parts from 41508 I saw the core of the quad I made from 41506 (front legs, rear leg core, hex plate chassis) so tried to make it as close to 41506 as I could. 41506 & 41508 compliment eachother the best of all the Mixels sets so far.
- The arms on the 41507 chickenwalker were a nod to the fabled arms on the Hi-Leg. I recently re-read The Caves of Steel and a section from it struck a cord, for me, with the MFZ universe:
"But why the human form?"
"Because the human form is the most successful generalized form in all nature. We are not a specialized animal, except for our nervous system and a few odd items. If you want a design capable of doing a great many widely various things, all fairly well, you could do no better than to imitate the human form. Besides that, our entire technology is based on the human form. An automobile, for instance, has its controls so made as to be grasped and manipulated most easily by human hands and feet of a certain size and shape, attached to the body by limbs of a certain length and joints of a certain type. Even such simple objects as chairs and tables or knives and forks are designed to meet the requirements of human measurements and manner of working. It is easier to have robots imitate the human shape than to redesign radically the very philosophy of our tools."

- The Electroids are the best of the three factions in terms of overall MFZ-parts density (not only clips/handles/SNOT, but also 1x1rnd plates, 1x2 plates, etc.): all three factions are about equal in qty of balljoints, but these are the highest in useable clips/handles, SNOT, and slopes. The Infernites sets are in second for usefulness with the Cragsters rolling in last (rock. rolling... heh) mostly due to the high qty of large bricks.
- A distinct lack of "weapons pieces" plagues the Mixels sets. With the exception of the flame and elecrical bolt pieces, there are few obvious weapon pieces. 41506 was the one set that suffered the least from this (mostly due to the Nixel). Generally, the sets with the Nixel offered better weapon parts options.
- 41502, 41504, & 41507 are your best bets for maximizing the new balljoints.
- 41501, 41503, & 41508 are your highest part count sets.

41500 - 58+1
41501 - 69+6 (Nixel)
41502 - 45+1
41503 - 66+5 (Nixel)
41504 - 50+3
41505 - 51+4
41506 - 54+? (Nixel)
41507 - 61+2
41508 - 70+3
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Re: Single Set Challenge: 41506, 41507, 41508

Postby Red_Robot » Tue Mar 04, 2014 8:38 pm

Feeling in a rut or not, that walker looks pretty snazzy, parts limits not withstanding. Keep up the good work.
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