Post and discuss your custom / house rules for the MFZ: Rapid Attack.
Forum rules
This is a game - This is fun - All of your posts should reflect this.
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- A functional points system
by aaron.also » Fri Mar 07, 2014 5:40 am
- 5 Replies
- 1419 Views
- Last post by aaron.also
Fri Apr 11, 2014 9:02 am
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- Fortifications
by schoon » Mon Mar 31, 2014 11:37 am
- 2 Replies
- 904 Views
- Last post by schoon
Sun Apr 06, 2014 4:36 pm
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- The Adaptive System
by MittenNinja » Mon Mar 31, 2014 2:20 pm
- 2 Replies
- 1131 Views
- Last post by MittenNinja
Sun Apr 06, 2014 11:42 am
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- The Natives are Restless!
by Shades_Corvid » Sun Feb 23, 2014 3:14 pm
- 2 Replies
- 969 Views
- Last post by Shades_Corvid
Sun Mar 16, 2014 7:16 pm
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- Mounted and Automated Turrets
by Shades_Corvid » Sun Jan 26, 2014 10:44 pm
- 3 Replies
- 1191 Views
- Last post by Shades_Corvid
Sun Mar 16, 2014 7:09 pm
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- Swarms / groups
by Starflower » Sun Mar 16, 2014 12:08 pm
- 0 Replies
- 738 Views
- Last post by Starflower
Sun Mar 16, 2014 12:08 pm
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- Critical Hit!
by Hackjob » Tue Feb 11, 2014 4:09 pm
- 4 Replies
- 1093 Views
- Last post by jugglervr
Wed Feb 12, 2014 10:18 am
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- Reinforcements and Innitiative.
by Axhead » Fri May 11, 2012 5:36 pm
- 10 Replies
- 1728 Views
- Last post by Mantisking
Tue Feb 11, 2014 3:53 pm
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- Scenario Idea
by Mantisking » Wed Jun 26, 2013 8:58 am
- 11 Replies
- 3299 Views
- Last post by Thaddeus
Thu Feb 06, 2014 4:22 pm
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- Helicopter Rules
by Shades_Corvid » Sun Jan 26, 2014 6:55 pm
- 2 Replies
- 1147 Views
- Last post by Shades_Corvid
Sun Jan 26, 2014 7:53 pm
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- ECM/Stealth/Shields or "A use for the black dice"
by Yojisaka » Mon Apr 02, 2012 10:25 am
- 30 Replies
- 5723 Views
- Last post by Xero010
Fri Dec 20, 2013 10:10 am
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- Automatic/Swarm and Spawn rules
by Aabh » Mon Nov 18, 2013 2:15 pm
- 1 Replies
- 965 Views
- Last post by Mantisking
Mon Nov 18, 2013 2:32 pm
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- Playtesting
by Foghammer » Mon Jun 03, 2013 11:23 am
- 8 Replies
- 1723 Views
- Last post by Joshua A.C. Newman
Wed Oct 09, 2013 10:17 am
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- Transformable Frame Rules
by Ajax » Wed Sep 25, 2013 12:44 am
- 34 Replies
- 8208 Views
- Last post by Ajax
Tue Oct 01, 2013 12:08 am
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- Miniscule artillery "nerf"?
by Foghammer » Thu May 09, 2013 4:43 pm
- 10 Replies
- 2599 Views
- Last post by Joshua A.C. Newman
Thu Sep 26, 2013 2:47 pm
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- Hex grid?
by milt69466 » Sun Aug 04, 2013 1:42 am
- 2 Replies
- 935 Views
- Last post by Joshua A.C. Newman
Thu Sep 26, 2013 2:43 pm
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- Mobile Frame Zero: MechWarrior
by AlloyedClavicle » Mon Apr 15, 2013 7:53 pm
- 4 Replies
- 1960 Views
- Last post by AlloyedClavicle
Tue Apr 23, 2013 12:39 pm
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- Pilots, a simple system for a small advantage.
by ratch » Mon Jul 23, 2012 3:21 pm
- 8 Replies
- 3908 Views
- Last post by ratch
Tue Apr 09, 2013 4:32 am
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- Mobile Frame Zero: The Roleplaying Game
by Karoline Dianne » Wed May 16, 2012 12:06 am
- 12 Replies
- 3382 Views
- Last post by Foghammer
Fri Mar 22, 2013 4:00 pm
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- Swarming and motherships
by Thaddeus » Tue Mar 05, 2013 4:41 pm
- 8 Replies
- 1517 Views
- Last post by Xero010
Wed Mar 06, 2013 9:14 pm
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- Weaponizing 2x Blue Die
by Xero010 » Sun Nov 18, 2012 2:55 pm
- 41 Replies
- 7828 Views
- Last post by Foghammer
Sun Feb 24, 2013 3:03 am
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- Mobile Ship Zero: Hard Tack
by zombie heath ledger » Wed Jan 23, 2013 6:58 pm
- 3 Replies
- 1270 Views
- Last post by Mantisking
Thu Jan 24, 2013 10:34 am
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- Defeat Experimental Weapon
by Tsuchigumo » Wed Oct 10, 2012 6:13 pm
- 6 Replies
- 1694 Views
- Last post by Tsuchigumo
Tue Jan 15, 2013 8:41 pm
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- Hovering
by Thaddeus » Mon Dec 10, 2012 12:56 pm
- 7 Replies
- 1654 Views
- Last post by Thaddeus
Sun Dec 16, 2012 6:28 pm
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- Faster Play?
by bankuei » Tue Nov 06, 2012 9:19 pm
- 4 Replies
- 1369 Views
- Last post by Joshua A.C. Newman
Mon Nov 12, 2012 10:45 pm
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